I have never been a fan of the Wipeout series of games. I do like racing games, I like sci-fi racing games in fact, but somehow Wipeout has always felt a bit dull to me. Very fast, yes, but somehow a bit sterile – like a tech demo. Impressive maybe, but not interesting. The chance to try out such a game in VR, however, gave me a reason to pick up the Omega Collection. Would I feel the same about the series once I was fully immersed in the virtual world of high speeds and high stakes?
Well, yes. My feelings haven’t changed about Wipeout in general, but I think it is an interesting game from a motion sickness point of view. Firstly, I felt absolutely no motion sickness at all playing this game. As I noted in a previous VR-related post my first experience with racing games on the PSVR, Gran Turismo Sport, made me feel really, really sick. I assumed from that experience that there was something about racing games that didn’t agree with me. Well, Wipeout Omega Collection has put the myth to bed. Clearly, GTS in VR is just to be avoided in general. I wonder if in part this is because it’s more natural here to move your head into the turns. Here is a lap of one of the tracks:
What is really interesting about Wipeout Omega Collection in VR though, is how many options there are for people who are suffering from motion sickness to try and ward it off and keep playing:
- You can change whether the camera is locked to the pilot or to the ship or track
- You can change how enclosed the cockpit is, so that your peripheral vision is more limited
- You can change whether the ship moves about a little when crossing a boost pad or stays level
All of this means you can really limit the VR-ness of it if it’s making you feel sick. Luckily, I was able to have all these settings turned to their most immersive options without any dramas at all. But I really like the idea that games could give players options to help. Motion sickness is the most-cited reason for not liking virtual reality, from what I can tell, and it seems to afflict different people in different ways. It would be fantastic if more games were able to give players a range of options, so that more people can play and get on board with VR gaming. Then maybe rather than a niche, VR could move towards the mainstream.
In the meantime, I’m done with Wipeout again – I might bust out Fast RMX on my Switch to get a little fix of high-octane racing! What about you – can you play VR games without motion sickness? And do you think such options are a viable for other VR titles? Let us know in the comments below.