REVIEW: Hue

  • Released: 2016
  • Played on: Xbox One
  • Also available on: PC< PS4, PSVita
  • Time to get into: 10 Minutes
  • Time to complete: 6 Hours
  • Multiplayer: No

Early on in Hue you get the impression that melding its interesting take on puzzlers and platformers with a simple but intriguing story can take it up to the heights of the recent history of indie games. Ultimately, however, it’s imaginative gameplay – like so many good ideas – can’t quite carry it’s ambition. In the last couple hours the story ends in a lacklustre way and the puzzle solving becomes a little stale. That said, it is an enjoyable distraction and definitely worth a look if its main gameplay mechanic interests you.25-11-2017_08-15-19

All the colours
That mechanic is the ability to change the colour of the background of the game. When the background colour and the colour of certain in game objects are the same, they disappear. For example, can’t get past that yellow wall? Make the background yellow and the wall fades into the background, allowing you to continue on your way. It’s a great idea and it’s implemented well. The left stick moves the eponymous character and the right stick changes the colour. The vast amount of the time this mechanic is just used for puzzle solving – traversing an area by getting rid of obstacles or moving a box of a certain colour onto a switch etc. Where it really comes into it’s own though, is when there is a time demand on the colour change. For example, you have to start a jump in one colour and land it in another – this extra tension is when the colour changing dynamic works best.25-11-2017_08-12-15

Story good…
There is also a small and simple story to back up the gameplay. As always on this blog, I will studiously avoid spoilers here but it’s told in an interesting way, slowly unfolding as you collect letters written to you. Early on the developing intrigue keeps you interested – always looking to complete the section so you can hear the next letter. Unfortunately this is one part of what eventually lets Hue down.25-11-2017_08-11-37

… story bad.
In the end you come to realise that the story was only ever a facade to place on top of the game – it carries no weight of it’s own and I found that rather disappointing. It’s not that I expect these short puzzlers to have great stories but if anything it does itself a disservice by pulling you in early on. There’s nothing to back up that early promise. Even when the tone changes slightly towards the end and I thought it was about to kick up a gear… it fades away.25-11-2017_08-11-20

Are you still here?
The other let down in Hue is that we have about 4 hours of gameplay in a 6 hour game. By the end I really was just going through the motions to get the game done. As above, this is a real shame after the early promise. I would have been happier with Hue had it simply been shorter. By the end everything that slowed me down – whether just another repetitive puzzle, or my own mistakes trying to solve them – got very frustrating. But if we ignore those last hours when the game has run out of new ideas the gameplay is absolutely loads of fun.25-11-2017_08-11-55

Verdict
In the end, Hue is a good game, but no more. Despite how it overstays it’s welcome it would be harsh to say it was average as it’s main idea – the colour mechanic – is full of imagination and fun. Equally, it doesn’t have anything else going for it in the end. The decision of whether you should play it really comes down to how intrigued you are by that gameplay device – whether that imaginative idea has captured your imagination. If so, then you’ll be able to look past the rest – if not, don’t get sucked in.Review3

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REVIEW: Uncharted: The Lost Legacy

This game originally began life intended to be DLC for Uncharted 4 but eventually grew into a game worthy of it’s own full release. As such, there was the risk that The Lost Legacy would feel like a lesser Uncharted game, whether by taking shortcuts in gameplay, being less ambitious in scope or not having such engaging characters and narrative. Well, fear not – Naughty Dog has once again knocked it out of the park in every way and crafted an adventure completely worthy of the Uncharted name.Uncharted™_ The Lost Legacy_20171023203721

Gameplay
The Lost Legacy doesn’t bring very much new to the party compared to it’s predecessors in terms of core gameplay. That said, the gameplay in Uncharted 4 was so close to perfect, why change it? Movement is smooth and natural whether you are just jogging through the landscape or climbing along dangerous cliff edges. Combat, both hand-to-hand fighting and gunplay, feels like second nature almost instantly. There really isn’t anything to criticise. You make more use of a jeep, during an early section of the game, than any time previously in the series and this works nicely too. One other small addition is the ability to shove a climbing knife into rough rock to give a handhold to reach higher areas – although this is ripped straight out of the recent Tomb Raider games, so it’s hard to call it an innovation. I’ve played through each Uncharted game and felt the core gameplay get better and better – if you jump straight into the series at this stage, it must be remarkable how well built it all is. A good example is how smoothly it moves in and out of cutscenes – to the point that ‘cutscene’ doesn’t really describe it – there are no cuts. Lots of games try and achieve that these days, but The Lost Legacy is the best demonstration of it yet.Uncharted™_ The Lost Legacy_20171026234644

Scope
As with any Uncharted game The Lost Legacy is full of amazing landscapes and crazy set pieces. It is slightly smaller in scope than previous entries as you don’t bounce around the globe in the same way – after the opening section the rest of the game takes place in one (massive, it must be said) location. If anything though, I felt that it was a more focused, fast paced adventure as a result so I don’t see that as a good or bad thing. The location itself – set in India in this case – has all the wow-factor you could want. From staring up at huge and ancient structures to marvelling at nature, the world both looks and feels remarkable – just as it has in every Uncharted. Something I particularly like is that Chloe has her phone with her and you have regular opportunities to take quick snaps of the amazing scenes. It’s great how your own amazement is matched by that of the characters you are playing as and with!Uncharted™_ The Lost Legacy_20171027093246

Narrative
Which brings us nicely onto the characterisation and story. Naughty Dog make a good game but what they really do better than everyone else in gaming, in my opinion at least, is tell a story. And then marry that story up with the great gameplay – they compliment each other perfectly. The Lost Legacy is no different. I wouldn’t quite be able to say that I didn’t miss Nate and Elena as I did miss the romance between those two. But otherwise the cast of characters here is just as engaging and entertaining as ever. Whether it’s in the throw away comments they make as the game goes along, the wonderfully detailed but natural interactions in cutscenes or even just the little graphical additions that round out their personality, these characters are as alive as any I’ve ever found in a video game. Check out this short clip to notice Chloe reaching out for a wall and adjusting her hair whilst she waits:videotogif_2017.10.27_16.09.39.gif

It’s utterly brilliant and plays in great combination with the story itself. No spoilers here but it is epic, as Chloe and Nadine‘s treasure hunt gets more and more entwined with needing to defeat the bad guy Asav. Relationships between different characters build, are broken or repaired and different motives get clarified as they all fight for what they want and sometimes, what they believe is right. This is just as much fun and just as engaging as any adventure film you could see – and you get to play the main role.Uncharted™_ The Lost Legacy_20171026171322

Verdict
Rest assured that even if The Lost Legacy is kind of pitched as Uncharted 4.5, it is a thoroughly worthy successor. It’s another stunning and wonderful slice of adventure for fans and an accessible entry point for any Playstation 4 owners who have somehow missed the series so far. It’s not even priced as high as a full game so just get on with purchasing it now! Impossible not to have a blast with.

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REVIEW: Gran Turismo Sport

  • Released: 2017
  • Played on: Playstation 4
  • Also available on: –
  • Time to get into: 20 Minutes
  • Time to complete: Probably about 10 hours for the Campaign
  • Multiplayer: Yes

Gran Turismo Sport may be the most frustrating game I’ve played all year. The actual driving itself is superb, stunning even. The handling feels so authentic that even an uncooperative car is a pleasure to drive around. But Polyphony has completely forgotten to give you any good reasons to do so. The game is so bereft of fun things to do that I regularly put the controller down in frustration and/or boredom, only to pick it up again moments later for the pure pleasure of nailing an apex.gran-turismoe284a2sport_20171027213614.png

The Drive Of Your Life
Let’s look at the good first. Gran Turismo has always described itself as ‘The Real Driving Simulator‘ but it has never dialed it in as perfectly as it has here in Sport. Of course, car handling has been well refined in these games for years. Project Cars, Forza Motorsport, F1 games – these have all done a great job recently. But the detail, and the balance between accessibility and realism, is perfected here. You can really feel the weight and movement of the cars underneath you. There’s a really lovely uncertainty as you swing through the apex of a corner – the car a little unbalanced as you simultaneously accelerate, brake, turn and change gear. Then it falls into place as you blast onto the next straight. It just feels totally right and driving around a great track like Suzuka in Japan, right on the edge of adhesion, is a real joy.Gran Turismo™SPORT_20171103232210

Off The Line
Unfortunately, you are simply not given enough good reasons to drive. This is primarily an online game, so there is very very little content for you to get stuck into by yourself. And this isn’t a case of cutting away the fat – too much of what you are left with isn’t that great anyway. Where usually we would have some kind of career mode we instead have ‘Campaign‘ mode and GTs usual ‘Arcade‘ mode is here too. (It’s telling that I am even talking about Arcade mode – in previous GT games it has been close to irrelevant but here it gets a mention as there is so little else.) In Campaign mode you face challenges and then are awarded Gold, Silver or Bronze for how well you do. It is in three sections; Driving SchoolMission Challenge and Circuit Experience.

Driving School is much the same as earning licences in previous GT games – you are given short sections of tracks and tips of how to complete them quickly. Before, however, they were a means to an end – getting into the career mode. Here they are an end in themselves and are rather dull as a result.

Mission Challenge is where the only real gaming offline takes place. Here the requirements can range from overtaking challenges, to one-make races, to ‘endurance’ races (side note – since when did Gran Turismo count a 15 lap race as ‘endurance’?). Some of this is good as it gets out of the way and let’s the driving shine. Those slightly longer races in particular are good to break up the stream of 30-second challenges. But even here there are huge problems. The worst is when a particular challenge requires you to make no contact with the other cars. Ridiculously, you also lose these challenges if they hit you, so don’t think about trying to out-brake them into corners. I ended up creeping around the track in these races concentrating more on staying out of the way of the AI rather than enjoying the driving. Horrible.

Circuit Experience does what is says on the tin – holds your hand around each of the (very few) tracks in the game, giving you time trials of all the difficult sections until you are deemed ready for the whole circuit. I thought maybe I could learn the tracks whilst I was racing around them, but in Gran Turismo, apparently not. Also very dull.Gran Turismo™SPORT_20171031214605

On The Line
All of this indicates that Polyphony have firmly put all of their eggs into the online basket – the eponymous ‘Sport‘ mode. As such, it had better be great, to recover this game from the threat of mediocrity.

It isn’t.

You have the standard ‘Lobby‘ area where you can arrange to play with friends or jump into stranger’s games. This does work pretty well – the flexibility in setup of these rooms allows everyone to race the way they want. But every single racing game on the market has this functionality – it’s not enough to carry this game alone. Perhaps the idea is that they will build on Sport mode over time but for now it is very minimal and very restrictive. You get 3 daily races that take place repeatedly through the day and two championships that run a few times in the evening. It all works in a very slow and cumbersome way; from the long loading times (like, really long) to the inconvenient organisation of race scheduling (usually when you finish one of the daily races the next one you can enter is… the same one you just finished) to the format (you spend up to 15 minutes qualifying for a 5 or 6 minute race, with a completely pointless ‘warm up’ in between).gran-turismoe284a2sport_20171104091332.png

Not only does it feel like a drag but it’s not saved by the races either. Polyphony are obsessed with trying to make sure everyone is nice to each other so they have instigated something called your ‘Sportsmanship Rating‘. You are forced to sit through a long, pious and badly-translated (I’m going to assume that’s the reason – otherwise it’s just really badly written) talk about how important it is to be nice on the track before you can even get into Sport mode and then in the races your every move is tracked. You gain ‘SR‘ by going through sectors without hitting anyone (in other words, when you are at the back not making any progress) and you lose ‘SR‘ for making contact. Of course, much like in single player mentioned above, you also lose rating points if others bump into you. Finally, they seem to have tried to ensure this doesn’t get out of hand by ghosting anyone’s car who isn’t on the racing line. This works well if someone has forgotten to break in time for an upcoming corner – they just fade out and miss everyone – but it is still not right; in one race I was passed by a ghosted car that went right through me and then solidified again once in front. Perhaps some people have learnt to game the system.

It would have been better to simply let people race and then match those who repeatedly don’t race well away from the rest of us – but once again, Gran Turismo feels the need to hold our hands, and it falls down as a result. When I think about how quickly and smoothly online games like Rocket League work, or how well the additional online content is built in a game like Dirt 4 (on top of a proper single player game, no less) everything about Sport mode is a disappointment.Gran Turismo™SPORT_20171026214043

Verdict
Gran Turismo Sport gets an extra star by virtue of the great handling model that Polyphony has created. The actual game that they have put together around it is completely average. If you have a few friends that enjoy racing online together – and have no desire to play any other parts of the game – then by all means make this your new destination. I can’t think of any other reason that you’d choose Gran Turismo Sport over other racing games.

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REVIEW: Gears of War 4

In Gears of War 4 you play as JD, the son of Marcus Fenix. After the opening act you seek out your father for advice and end up fighting alongside him for the rest of the game. He’s still the same Marcus, if looking a little older – grumpy and angry but determined and resourceful. JD, on the other hand, is more happy-go-lucky, less beaten down – he’s in this to help friends, not to follow orders. This difference is a great analogy for how this 4th instalment differs from the first 3 Gears – a bit brighter, a bit more fun – but every bit as good.14-10-2017_07-44-41

Always look on the bright side of life
When I say it’s a bit brighter, I mean that in tone but also literally. Gone are the drab grey corridors (at least for the most part) and in their place are bright scenes outdoors for huge chunks of the game. And it looks great! Whether it is picking your way through a settlement or outrunning a storm, the graphics have not just taken a jump from Xbox 360 to Xbox One but so has the ambition to open up the colour palette and create a vibrant world. The tone matches this. Without the oppressive weight of a war in the background of events, the first half of Gears of War 4 feels more like an adventure game than the series has so far. You have no idea what’s going on and are just following up leads trying to figure it out. Nonetheless, the latter half brings a lot more of some of the things we expect from Gears – gore and violence, namely! But even in the face of increasingly difficult circumstances and more and more difficult enemies your team of young characters (Marcus aside) remains essentially upbeat – cracking jokes and enjoying blowing stuff up. Ah, the folly of youth!14-10-2017_07-43-10.png

Girls just wanna have fun
This all plays into the other thing I think is significant as Gears 4 moves the series forward – it just feels like it’s more fun! The more free-spirited cast of friends that make up your team face their battles with a sense of adventure that the older band of brothers from the first set of games could not, due to the war they’d all been fighting for too long. The makeup of the team is also key for one other reason: Kait. The inter-team relationships in Gears 1, 2 and 3 are all very macho and chest-thumping. With a woman in the team that would never work and as a result those relationships are more complex and emotional. There’s a developing connection between Kait and JD, Del is allowed to doubt himself and the team’s capabilities and Marcus even is brought out of his shell by her presence – we see more of his inner feelings here than in three entire games in the original trilogy. Where this makes the game more fun is that for the most part it is actually Kait who pushes the story along – it’s her goal that is the team’s main ultimate goal throughout most of the game. She’s determined, violent and reckless. It’s a huge amount of fun being along for her ride – and trying to keep up, frankly.14-10-2017_07-41-07

Coming around again
I’ve highlighted the differences between previous Gears‘ games and this 4th one so far but it is worth noting that it remains very similar in many ways. This is ultimately a flaw that, despite everything I’ve already mentioned, prevents this entry from quite surpassing its forbears. What always made the Gears of War series great was the gameplay – the cover system, the active reload and the sheer violence of the combat were off-imitated but never bettered by other video games. So much of Gears of War 4 has been injected with this spark of newness but the gameplay has remained more or less identical. Or course, that means that it is great! But I couldn’t help but feel that there should have been at least some small but significant changes to the core gameplay. There are a couple of sections and set plays that employ different techniques, in fairness – I enjoyed the way a small-scale form of the Horde mode, where you must survive against waves of enemies, has been massaged nicely into the single player campaign. Ultimately, the gameplay is still brilliant – but in a game where the stale has been replaced with the fresh, it feels slightly like a throwback.14-10-2017_07-45-46.png

Verdict
When a game’s only significant flaw is that it’s similar to it’s very illustrious predecessors you can expect it to be good! Gears of War 4 doesn’t change the overall script of the series but injects a youthfulness to an arguably ageing beast. The results are just as good as ever and frankly, just a little bit more fun. Recommended to anyone, whether you’ve played the original trilogy or not.14-10-2017_07-43-54

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REVIEW: Sonic Mania

  • Released: 2017
  • Played on: Nintendo Switch
  • Also available on: PC, PS4, Xbox One
  • Time to get into: 30 Minutes
  • Time to complete: 12 Hours
  • Multiplayer: Yes

When I was deciding whether or not to get this game every single review I found said essentially the same thing: ‘if you’ve been waiting for years for a Sonic game to be as good as the original ones on Sega Mega Drive, then this is it’. But the thing was – I hadn’t been waiting. I did enjoy Sonic games back in the day, more so than Mario games as I enjoyed the wild speeds that Sonic got to, but in 2017 I wasn’t bothered about a trip down memory lane. I just wanted to know if this was a good game that I’d enjoy playing right now. Well, ultimately, I took the plunge and I am happy to say – Sonic Mania is great! You’ll enjoy this whether you are looking to recapture your youth or just to play a fun platformer right now. Sonic is back!2017092918161000-1628E0CE3F839127054B0EE36E28E52A

Speed speed speed
My favourite part of this game is still the rush of the speeds that Sonic reaches. Sure, there are sections where more care is needed and these sections are still good. But parts like that exist in every platformer. What Sonic has that is unique are those sections where you are just flying along, on high alert for a need to jump or change direction at any moment; bouncing off walls, taking out enemies and trying to reach 100 coins for a spare life.2017092918161400-1628E0CE3F839127054B0EE36E28E52A

Who’s the boss?
All that said, Sonic Mania still has great variety in what it asks you to do. Just running along at supersonic speeds wouldn’t be enough to engage for 12 hours but the game is well balanced between that and everything else. There are lots of more standard platforming sections, many enemy types to learn how to defeat but the boss battles are where the game really gets creative. Each zone that you play through has two levels and the first boss is typically fairly standard but then in the second you’ll be going up against Dr. Robotnik himself and these are usually tricky, sometimes in the extreme. This can be pretty annoying on occasion, as I found that a few times I needed a few of my lives just to figure out what was going on in the boss battles. There are checkpoints through each level that you return to if you lose a life but if you lose all your lives you go back to the beginning of the zone. As such, losing the final boss battle in a zone means that you have to start right back at the beginning and go all the way through the two levels again. Of course this was standard fare in the 1990s games that Sonic Mania is paying homage to but it seems a little odd compared to more modern games which give us an easier ride with convenient save points most of the time! It’s all worth it though as the boss battles are usually the most fun sections. I certainly wasn’t expecting to find myself playing Puyo against Dr. Robotnik for example!!2017091813390200-1628E0CE3F839127054B0EE36E28E52A

Handbrake
So what is holding Sonic Mania back from perfection? Well, sadly, most of what lets this game down is tied up it it’s efforts to pay tribute to the original games. It’s aspects like the lack of proper cut scenes to really explain the story or the frustrating saving structure described above. I don’t really want to criticise the game for these things as without this fealty to the original Sonic games there’s a very good chance Sonic Mania would never have existed. It is here with us now because a few people who loved the original games were determined to bring them back to life. So it’s not perfect, but it’s almost more lovable as a result.2017100513432100-1628E0CE3F839127054B0EE36E28E52A

Verdict
This is a cracking game. If you are just looking to recapture your youth then you’ll find that here – Sonic Mania is everything that you remember was great all wrapped up in a great modern package. On the other hand, if you’re just looking for a fun 2D platformer full stop then this will also hit the spot. I’d venture to say that Sonic Mania is my favourite 2D platformer ever in fact – even beating out all those Mario games from past and present. It’s fast and fun and it’s a bargain. Recommended to anyone.

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REVIEW: Gone Home

  • Released: 2013 on PC, 2016 on consoles
  • Played on: Xbox One
  • Also available on: PC, PS4
  • Time to get into: 15 Minutes
  • Time to complete: 3 Hours
  • Multiplayer: No

This review will be fairly short by necessity; almost anything I could say about Gone Home will be a spoiler – it’s a game without any filler and a focus on the narrative that slowly develops over the 3 hours you spend in the ‘home’ of the title. But my main feeling after completing it was simply: I’m not sure what all the fuss is about.16-10-2017_20-53-37.png

Gone Home had great reviews upon release and has continued to be held in high esteem in the industry as more games that were heavily influenced by it have come out. As such, when it appeared on Xbox Live Games With Gold, I jumped at the chance to play through it. In many ways I am pleased I did but that is mostly from an ‘appreciation’ stand point, not because I actually enjoyed it. 16-10-2017_20-53-56.png

The set up is that you arrive at this house in the middle of the night to find no one there and a few things that seem odd – random notes from other characters, messy rooms etc. What on earth has gone on here? It’s your job over the next 3 hours to find out. What Gone Home does really well is immersion – it’s a great job of making you feel like you are really there. Quite a lot of the house is interactive in a way that feels real – light switches all work for example, and more or less everything strewn around loose can be picked up and looked at. The subtle highlighting of things that you can interact with once you get close to them does a good job of preventing you ending up randomly just trying to press on everything without breaking the spell. Everything is worth investigating but not everything is a clue – the balance is just right to keep you interested without only allowing you to interact with clues, which again would break the spell.16-10-2017_20-53-04.png

Unfortunately, I ultimately found that all this digging didn’t really end in anything. The story moves along well as it reveals itself in bits and pieces but there was a lack of anything in particular to do or any real drama of any kind to reward your efforts. This burgeoning ‘walking simulator’ genre of gaming has caused a few arguments about whether they are actually ‘games’ at all due to their lack of things like winning/losing etc. I don’t have that issue with Gone Home – there is plenty of, admittedly simple, puzzle solving and the interactivity is enough in that sense for me to consider it a game. But without the inherent drama of the player achieving something significant these games need to give us something else more akin to what we experience in movies – emotional responses to great stories. Gone Home‘s resolution however, is basically that all the things you feared would happen.. didn’t. My emotional response was less ‘oh wow!’ and more just ‘oh’.16-10-2017_20-53-47.png

Verdict

Wonderfully imagined and put together game but it needs more drama to really elicit the response it is aiming for in the player. But this is a reasonably new genre of games and Gone Home is an admirable start.

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REVIEW: Madden NFL 18

  • Released: 2017
  • Played on: Xbox One
  • Also available on: PS4
  • Time to get into: 20 Minutes
  • Time to complete: 32 Hours
  • Multiplayer: Yes, local and online

You are down by a point, only 2 seconds on the clock. But it’s ok – you’re in field goal range. You haven’t missed all season, why would you start now? Deep breath, and press A to snap the ball…
What strikes me most about Madden NFL 18 is what a great job it does of translating the NFL we watch on TV to the NFL in our hands. From the key gameplay moments like the field goal as time expires, though the fantastic presentation that matches that of real TV broadcasts, to the storytelling of the ‘Longshot‘ mode, this game is an homage to the sport it is simulating like no sports game has ever achieved before.07-10-2017_22-39-27

The ideal sport for games
Some sports just don’t translate that well into video games. For example, I love cricket but the rhythms and nature of that sport have never translated that well into a game. It’s inevitable that real life sport has to be made simpler to fit onto a gamepad and to be accessible – sometimes this removes enough of what makes a sport good and leaves the video game a pale imitation. Not so with football in Madden NFL 18. Perhaps the best thing about the NFL is that every single play has the potential to be explosive and spectacular and that really shines here. Whether you are just converting a 3rd down with a run or throwing a long touchdown the game does a great job of having the same wow factor as the real thing.07-10-2017_22-37-22

Gameplay
The actual gameplay in Madden has been fairly static for a few years – which is a good thing, as it has been working so no need to change it. The most obvious thing that has changed this time is running the ball. In recent years running the ball felt quite scripted, once the play had begun it didn’t feel like there was much you could do to affect the outcome. This has been improved in general – your running back feels more agile than previously – and also there is the addition of a chance to nail a button press which, if timed correctly, can break or at least fight tackles. The whole ground game works much better in Madden NFL 18 – it’s not like running it is easy now but at least when you have success it feels like it was your achievement and not just luck of the draw.

Otherwise, everything you expect from the NFL is here – the tail back breaking tackles, the receivers winning contested catches, the quarterbacks throwing killer red-zone interceptions. It translates perfectly into video game form.07-10-2017_08-14-21

Presentation
The new version of the Frostbite engine that EA has brought to it’s sports games this autumn has given them an appreciable graphical boost. Everything looks a little better but the most telling aspect is lighting – like the sun streaming in through the windows of AT&T Stadium. It looks so much like the real thing it’s almost absurd and just adds to the overall feel that you are living the sport.25-09-2017_22-11-00

Longshot
I won’t go on about this again, as regular readers will already have seen my recent post dedicated to it. The key for this review is how that new story mode taps into the things that football fans love about the sport and brings them into the video game format.07-10-2017_22-38-39

Verdict
Hands down the best NFL video game ever – and one of the very best sports games ever – for me. Everything about it gives you the impression that it was made by NFL fans as it oozes love for the sport through and through.

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