Whilst the overall package isn’t up to the level of other racing games – a fact that is reflected in its price, so fair enough – what Fast RMX does is absolutely get the key stuff right. It nails all the elements that you’d expect from a futuristic racer leaving you with an experience that is a lot of fun in short sharp bursts – exactly what you’re looking for at this price point.
My first taste of futuristic racing games like this was F Zero X on the N64. I was pretty hopeless at it back then but I was more or less instantly hooked. Since then, I’ve usually given every one I can get my hands on a go, from the disappointing (F Zero GX, or the recent Redout) to the enjoyable (Quantum Redshift, Wipeout HD). However, none of them have ever quite matched that initial excitement – Quantum Redshift was probably my favourite but even then that lent more towards other racing games instead of the relentless breakneck speed and instant reactions that really define these games for me. Fast RMX gets this absolutely right. Even on the slowest speed, ‘Subsonic’, your craft is moving very quickly even before you hit what ultimately becomes the key to winning: boosting.
Once you’ve got to grips with the handling of Fast RMX is quickly becomes clear that the key to winning is boosting. This comes to you in two ways. First, you can collect boost power ups around the tracks and use the boost button as you see fit – pretty standard fare. The second way is sections of the track that will boost you along but only if you have your craft in the colour configuration to match. You can switch your craft from blue to yellow and only if you match this with the colour of these boost sections in the track will you actually be shot forward. In fact, a mismatch will actually slow you down. Making good use of these boosts is what makes this game so good – to win races consistently you have to minimise the amount of time between boosting but nailing the sections correctly and using your collected boosts in between. As you can imagine, this just makes the game even faster. A well-executed race on ‘Hypersonic’, the top speed setting, sees you travelling at almost uncontrollable speeds, constantly hitting either the track section boosts or your boost button. Getting this right is an exhilarating and slightly exhausting experience!
As mentioned above, this is a budget racing game so corners had to be cut somewhere. As the gameplay is so much fun all these shortcoming are to be found in the overall package of the game. For example, little effort has been made to join all these races together into one concept – each ‘championship’ of three races is just there for you to enjoy, they have no connection to each other. Also, the modes are limited with only one attempted tweak to the gameplay, in Hero mode where using too much boost can damage your craft. All this said, I don’t want to labour this point. It is worth pointing out that the game options are very basic but equally worth pointing out that this isn’t really a criticism – just a necessary limitation in a budget racing game.
This is the most fun I’ve had with a futuristic racer in 10-odd years and the most exhilarating in its pure speed for 20-odd. It’s not perfect, but given its price, it’s an essential purchase for any Switch owner looking for a quick fix of faaassst.