• Released: 2016
  • Played on: Xbox One
  • Also available on: PC< PS4, PSVita
  • Time to get into: 10 Minutes
  • Time to complete: 6 Hours
  • Multiplayer: No

Early on in Hue you get the impression that melding its interesting take on puzzlers and platformers with a simple but intriguing story can take it up to the heights of the recent history of indie games. Ultimately, however, it’s imaginative gameplay – like so many good ideas – can’t quite carry it’s ambition. In the last couple hours the story ends in a lacklustre way and the puzzle solving becomes a little stale. That said, it is an enjoyable distraction and definitely worth a look if its main gameplay mechanic interests you.25-11-2017_08-15-19

All the colours
That mechanic is the ability to change the colour of the background of the game. When the background colour and the colour of certain in game objects are the same, they disappear. For example, can’t get past that yellow wall? Make the background yellow and the wall fades into the background, allowing you to continue on your way. It’s a great idea and it’s implemented well. The left stick moves the eponymous character and the right stick changes the colour. The vast amount of the time this mechanic is just used for puzzle solving – traversing an area by getting rid of obstacles or moving a box of a certain colour onto a switch etc. Where it really comes into it’s own though, is when there is a time demand on the colour change. For example, you have to start a jump in one colour and land it in another – this extra tension is when the colour changing dynamic works best.25-11-2017_08-12-15

Story good…
There is also a small and simple story to back up the gameplay. As always on this blog, I will studiously avoid spoilers here but it’s told in an interesting way, slowly unfolding as you collect letters written to you. Early on the developing intrigue keeps you interested – always looking to complete the section so you can hear the next letter. Unfortunately this is one part of what eventually lets Hue down.25-11-2017_08-11-37

… story bad.
In the end you come to realise that the story was only ever a facade to place on top of the game – it carries no weight of it’s own and I found that rather disappointing. It’s not that I expect these short puzzlers to have great stories but if anything it does itself a disservice by pulling you in early on. There’s nothing to back up that early promise. Even when the tone changes slightly towards the end and I thought it was about to kick up a gear… it fades away.25-11-2017_08-11-20

Are you still here?
The other let down in Hue is that we have about 4 hours of gameplay in a 6 hour game. By the end I really was just going through the motions to get the game done. As above, this is a real shame after the early promise. I would have been happier with Hue had it simply been shorter. By the end everything that slowed me down – whether just another repetitive puzzle, or my own mistakes trying to solve them – got very frustrating. But if we ignore those last hours when the game has run out of new ideas the gameplay is absolutely loads of fun.25-11-2017_08-11-55

In the end, Hue is a good game, but no more. Despite how it overstays it’s welcome it would be harsh to say it was average as it’s main idea – the colour mechanic – is full of imagination and fun. Equally, it doesn’t have anything else going for it in the end. The decision of whether you should play it really comes down to how intrigued you are by that gameplay device – whether that imaginative idea has captured your imagination. If so, then you’ll be able to look past the rest – if not, don’t get sucked in.Review3


Gaming Subscriptions 2 – Xbox Game Pass, EA Access

After looking at the generic gaming subscriptions on consoles last week – Xbox Live, Playstation Plus and the forthcoming service from Nintendo – I also wanted to take a look at a couple of other things I am currently subscribing to. They are both on Xbox One, but there are similar services on other platforms like PS4 and PC. I have recently signed up to Xbox Game Pass and I am a long-time subscriber to EA Access.Screen Shot 2017-11-12 at 13.21.05

Xbox Game Pass
This service is kind of like Netflix or Amazon Prime, but for games. You pay a fee each month and then a whole host of games is available to you to download and play within that. As would be expected, these aren’t recent games in most cases and the selection is fairly random. As such, this won’t be any good for anyone looking for new games, or who has played most of these games back when they were new. However, I think it works for two kinds of gamers. The first are those people who are fairly new to Xbox One. The chance to play through the old Gears of War games, Halo 5, the Bioshock series, Sunset Overdrive – there is a ton of great gaming here that will keep newcomers entertained for months to come. The second is people, like me, who have missed out on a few of the more indie titles available. A couple of them I have already played like Braid or Hexic 2, but I’m currently taking the chance to play through Hue. It’s easy to miss these gems amongst all the latest big releases so I am pleased to have the chance to play them.Screen Shot 2017-11-12 at 13.17.14

That said, I do think that Xbox Game Pass is ultimately not worth the money for a consistent subscription. At £7.99 a month it would be a bargain if it consistently had new(ish) games that were worth playing but the reality is that once you are done with the few that you missed there aren’t enough, good enough, games added to the service on the monthly basis. Once I’ve completed the games I mentioned above, I will be cancelling.Screen Shot 2017-11-12 at 13.17.55

EA Access
What I won’t be cancelling is my EA Access subscription. Whilst this comes with a clear caveat – it only gives you games from the publisher Electronic Arts (EA) – the service itself is great, and a bargain to boot. You get two different aspects here. Firstly, much like Xbox Game Pass, there is the EA Access ‘Vault’ where plenty of EA’s slightly older games reside for subscribers to play. It always includes their older sports games – currently Madden NFL 17, FIFA 17 etc and quite a few others. For example, I am currently catching up with Mass Effect: Andromeda via my subscription. The second aspect is a combination of early access and discounts on new games. When EA is publishing a new games those with an EA Access subscription get to play a 10 hour trial of the game a week ahead of release. A recent example here is when tried out Need for Speed Payback via this service. Finally, you can get a 10% discount on those games if you have liked them at the end of your trial.Screen Shot 2017-11-12 at 13.20.17

This second part is the real key to setting this apart from the other gaming subscriptions. All of the others that offer free games offer almost entirely old ones. So there’s a good chance you’ve already played the best ones anyway. With EA Access you get to play new games, in fact you get to play them early. And at only £20 for a whole year it’s a bargain – you could easily make that back just on the 10% savings if you buy a few new games from EA over a year. Unless you never play EA games, this subscription is great.Screen Shot 2017-11-12 at 13.20.44

The concept of these subscriptions is great – pay a small fee and you have loads and loads of games available to play. However, without a consistent stream of new games this can get stale once you’ve played all the ones you want to. To return to the Netflix/Amazon comparison above – they are now making their own TV shows and have new release movies on a regular basis. Until Xbox Game Pass can match that kind of quality new content in gaming, it will not be something I subscribe to. EA Access is a well done model for how gaming subscriptions could work, but of course is only one publisher. If Xbox Game Pass was ever able to match that model across multiple publishers – well, then it would be a no brainer!

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Gaming Subscriptions 1 – Xbox Live, PS Plus

I’ve been thinking about the various gaming subscriptions that can be taken up on consoles recently. One way or another all of these things are ways to get ‘free’ games, although some come with other benefits too. I’m going to look at a couple of services that I currently subscribe to on the Xbox One – namely EA Access and Xbox Game Pass – in another post in a week or so but the obvious place to start is with the different console’s generic subscription services – Xbox Live and Playstation Plus.20171104090820.png

Online gaming
I have had an Xbox Live subscription since the fairly early days in 2003. Back then I mostly played MotoGP: Ultimate Racing Technology 2 online and I’ve maintained it for at least most of the time ever since. It’s always been a requirement for online gaming on Xboxes and over the years the service has got better and better with more and more features. Playstation Plus wasn’t birthed so soon or so smoothly. Sony first began with ‘Playstation Network‘ features instead – which basically meant that each game had it’s own online services and there were no centralised features (or cost, to be fair). Eventually though, they saw how successful Xbox Live had been as a cohesive idea and PS Plus was born in 2010. I’ve only had PS Plus on and off – mostly because there haven’t been many games that I’ve wanted to play online since the subscription was necessary for that. In 2017, it has to be said, the two services are basically as good as each other: you get online play, additional discounts on new games, a few others bits like online game saving and monthly free games.Screen Shot 2017-11-12 at 13.17.06

‘Free’ games
Of course you are already paying for the service so that games you are given aren’t free, but just ‘built into the price of the room’, if you will. But this feature is obviously the main draw for these subscriptions for anyone who either doesn’t do much or any online play or who only wants online play on one console. My experience over the years has been that the games that come with Xbox Live Games with Gold are far better than the Playstation Plus Monthly Games. Perhaps it all comes down to taste but for me, I always look at the PS Plus games with a big shrug, but I regularly play through the games that I’ve got from Xbox Live. A recent example would be Gone Home and I have also played plenty of them with The BoyTrials Fusion and Hydro Thunder being recent examples of that. Of course, none of these games are particularly brand new – Microsoft and Sony don’t want to risk sales on those games. But if you are looking to supplement your current games with some interesting bits that you may have missed then these might be perfect for your needs.20171104091128

As of now, playing online on the Switch doesn’t require a subscription but that is going to change sometime in 2018 when they get their act together. This subscription will be similar in some ways – online play, game discounts – but doesn’t have the same features like free games or online saves. There will be some retro games playable, which is a nice touch and the service will be around half the price of the other two, so fair play really. Time will tell how well Nintendo execute their plans but certainly I’ve had no issues playing online on my Switch up to now, either docked or undocked.Screen Shot 2017-11-12 at 13.16.19

Whether you want to get one or both of these subscriptions may well be a no brainer – if you want to play online they are required. If it’s more an open choice to you then really this pivots on the free games they give away. I’d advise looking at the games that have been available the past few months and decide if it’s worth it to you. If it’s a choice between the two services – I would recommend Xbox Live.


This was the original Xbox Live logo – good memories!

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REVIEW: Gears of War 4

In Gears of War 4 you play as JD, the son of Marcus Fenix. After the opening act you seek out your father for advice and end up fighting alongside him for the rest of the game. He’s still the same Marcus, if looking a little older – grumpy and angry but determined and resourceful. JD, on the other hand, is more happy-go-lucky, less beaten down – he’s in this to help friends, not to follow orders. This difference is a great analogy for how this 4th instalment differs from the first 3 Gears – a bit brighter, a bit more fun – but every bit as good.14-10-2017_07-44-41

Always look on the bright side of life
When I say it’s a bit brighter, I mean that in tone but also literally. Gone are the drab grey corridors (at least for the most part) and in their place are bright scenes outdoors for huge chunks of the game. And it looks great! Whether it is picking your way through a settlement or outrunning a storm, the graphics have not just taken a jump from Xbox 360 to Xbox One but so has the ambition to open up the colour palette and create a vibrant world. The tone matches this. Without the oppressive weight of a war in the background of events, the first half of Gears of War 4 feels more like an adventure game than the series has so far. You have no idea what’s going on and are just following up leads trying to figure it out. Nonetheless, the latter half brings a lot more of some of the things we expect from Gears – gore and violence, namely! But even in the face of increasingly difficult circumstances and more and more difficult enemies your team of young characters (Marcus aside) remains essentially upbeat – cracking jokes and enjoying blowing stuff up. Ah, the folly of youth!14-10-2017_07-43-10.png

Girls just wanna have fun
This all plays into the other thing I think is significant as Gears 4 moves the series forward – it just feels like it’s more fun! The more free-spirited cast of friends that make up your team face their battles with a sense of adventure that the older band of brothers from the first set of games could not, due to the war they’d all been fighting for too long. The makeup of the team is also key for one other reason: Kait. The inter-team relationships in Gears 1, 2 and 3 are all very macho and chest-thumping. With a woman in the team that would never work and as a result those relationships are more complex and emotional. There’s a developing connection between Kait and JD, Del is allowed to doubt himself and the team’s capabilities and Marcus even is brought out of his shell by her presence – we see more of his inner feelings here than in three entire games in the original trilogy. Where this makes the game more fun is that for the most part it is actually Kait who pushes the story along – it’s her goal that is the team’s main ultimate goal throughout most of the game. She’s determined, violent and reckless. It’s a huge amount of fun being along for her ride – and trying to keep up, frankly.14-10-2017_07-41-07

Coming around again
I’ve highlighted the differences between previous Gears‘ games and this 4th one so far but it is worth noting that it remains very similar in many ways. This is ultimately a flaw that, despite everything I’ve already mentioned, prevents this entry from quite surpassing its forbears. What always made the Gears of War series great was the gameplay – the cover system, the active reload and the sheer violence of the combat were off-imitated but never bettered by other video games. So much of Gears of War 4 has been injected with this spark of newness but the gameplay has remained more or less identical. Or course, that means that it is great! But I couldn’t help but feel that there should have been at least some small but significant changes to the core gameplay. There are a couple of sections and set plays that employ different techniques, in fairness – I enjoyed the way a small-scale form of the Horde mode, where you must survive against waves of enemies, has been massaged nicely into the single player campaign. Ultimately, the gameplay is still brilliant – but in a game where the stale has been replaced with the fresh, it feels slightly like a throwback.14-10-2017_07-45-46.png

When a game’s only significant flaw is that it’s similar to it’s very illustrious predecessors you can expect it to be good! Gears of War 4 doesn’t change the overall script of the series but injects a youthfulness to an arguably ageing beast. The results are just as good as ever and frankly, just a little bit more fun. Recommended to anyone, whether you’ve played the original trilogy or not.14-10-2017_07-43-54


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First Impressions: Mass Effect: Andromeda

Early in 2017 I played through a 10-hour trial of Mass Effect: Andromeda courtesy of EA Access and really enjoyed it. I put it right on top of my want-to-play list and was eagerly looking forward to playing it.

But then I read the reviews…

Man, people really have their hate on for this game! I won’t bother to go into the specific issues highlighted in Andromeda‘s lacklustre critical reception as I expect that won’t be news to anyone reading this all these months later. At the time however, it was news to me – other than the occasionally odd facial animations I didn’t notice any of the various problems the game had. That said, the reviews and comments did scare me off paying full price for it at the time and it had kind of drifted off my radar over the months since it’s release. Just lately however, it was come up on the EA Access Vault to play for free (well, for the money I’ve already paid, you know), why not give it a go, I thought!26-10-2017_14-22-06.png

Well, I can say that I am still enjoying it! Perhaps all the biggest issues have been patched over time but I have still to have any issues with it. I’m pleased as I have loved the Mass Effect series so far and there’s a chance that this will be the last game under that banner now after the team that made it has been disbanded.26-10-2017_14-32-09.png

Mainly, it feels really solid. There was a significant step up between Mass Effect 2 and 3 in terms of how visceral the games felt to play and this one continues that trend. Movement feels quick and natural, the gunplay feels violent and so far (at around 15 hours I am barely scratching the surface of a game of this magnitude) I am enjoying the story and the characters as they develop. It looks great as well, as you’d expect. All of that combines together in a really complimentary way to immerse you into it’s world. You are the Pathfinder!26-10-2017_14-32-34.png

Early indications are good, and given that this game is so cheap now (probably the cheapest way is an EA Access subscription, if you have an Xbox One) I would definitely advise anyone interested to go for it. Even if, ultimately, Mass Effect: Andromeda can’t hold up to its early promise, this is certainly not the bad game many said it was when it first came out.26-10-2017_14-31-58.png


Click here to purchase an annual subscription code for EA Access from
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REVIEW: Gone Home

  • Released: 2013 on PC, 2016 on consoles
  • Played on: Xbox One
  • Also available on: PC, PS4
  • Time to get into: 15 Minutes
  • Time to complete: 3 Hours
  • Multiplayer: No

This review will be fairly short by necessity; almost anything I could say about Gone Home will be a spoiler – it’s a game without any filler and a focus on the narrative that slowly develops over the 3 hours you spend in the ‘home’ of the title. But my main feeling after completing it was simply: I’m not sure what all the fuss is about.16-10-2017_20-53-37.png

Gone Home had great reviews upon release and has continued to be held in high esteem in the industry as more games that were heavily influenced by it have come out. As such, when it appeared on Xbox Live Games With Gold, I jumped at the chance to play through it. In many ways I am pleased I did but that is mostly from an ‘appreciation’ stand point, not because I actually enjoyed it. 16-10-2017_20-53-56.png

The set up is that you arrive at this house in the middle of the night to find no one there and a few things that seem odd – random notes from other characters, messy rooms etc. What on earth has gone on here? It’s your job over the next 3 hours to find out. What Gone Home does really well is immersion – it’s a great job of making you feel like you are really there. Quite a lot of the house is interactive in a way that feels real – light switches all work for example, and more or less everything strewn around loose can be picked up and looked at. The subtle highlighting of things that you can interact with once you get close to them does a good job of preventing you ending up randomly just trying to press on everything without breaking the spell. Everything is worth investigating but not everything is a clue – the balance is just right to keep you interested without only allowing you to interact with clues, which again would break the spell.16-10-2017_20-53-04.png

Unfortunately, I ultimately found that all this digging didn’t really end in anything. The story moves along well as it reveals itself in bits and pieces but there was a lack of anything in particular to do or any real drama of any kind to reward your efforts. This burgeoning ‘walking simulator’ genre of gaming has caused a few arguments about whether they are actually ‘games’ at all due to their lack of things like winning/losing etc. I don’t have that issue with Gone Home – there is plenty of, admittedly simple, puzzle solving and the interactivity is enough in that sense for me to consider it a game. But without the inherent drama of the player achieving something significant these games need to give us something else more akin to what we experience in movies – emotional responses to great stories. Gone Home‘s resolution however, is basically that all the things you feared would happen.. didn’t. My emotional response was less ‘oh wow!’ and more just ‘oh’.16-10-2017_20-53-47.png


Wonderfully imagined and put together game but it needs more drama to really elicit the response it is aiming for in the player. But this is a reasonably new genre of games and Gone Home is an admirable start.


Forza Motorsport vs Gran Turismo so far

This autumn the new Forza Motorsport game and the new Gran Turismo game came out within a couple weeks of each other. For me, these two have been the best car racing series’ in gaming and my favourite iterations of each – Forza Motorsport 6 and Gran Turismo 4 – are right near the top of my All-Time Top Games List. I have every intention of playing both of the new releases – Forza Motorsport 7 and Gran Turismo Sport – a whole ton in the coming weeks and months so I thought it might be fun to have a quick look back at what has come before in each series.20-10-2017_07-37-29.png

It was Gran Turismo that was first to the party. I never played that much of the first two on PS1 (too much time playing Crash Team Racing!) but then on PS2, Gran Turismo 3 A-Spec and the subsequent Gran Turismo 4 really set the bar high for racing games on consoles. They were driving simulations – all roll bars and gear ratios rather than just throwing the cars round the track – but not to the extent that the realism ever took over from the fun factor. They both, and GT4 in particular, had a ridiculous myriad of races to take part in and countless cars for you to enjoy. Far far too many hours of my life were sunk into repeatedly doing 1m19s around Tokyo 246 in the Formula car in GT3 and I loved every minute of it.Gran Turismo™SPORT_20171020214024

New kid on the block
Xbox then saw the success of these games and decided that they needed to compete and thus Forza Motorsport was born. To begin with it was very much in the shadow of the Playstation‘s more established racer but it was still an excellent game and introduced something key; thanks to the Xbox controller having proper triggers the accelerate and brake buttons were now properly analog. This meant it was easy to use some throttle or some brake where the Dual Shock 2 made this very difficult with it’s face buttons. This was an advantage that Forza Motorsport would run with into the next generations of consoles.20-10-2017_07-37-57.png

New generations
Since that time, Forza has been king. The Gran Turismo series faded into missed release dates and muddled gaming on the PS3 where Forza Motorsport has gone from strength to strength through Xbox 360 and now Xbox One. Each new iteration building on the solid gameplay they started with whilst adding new features and refinements. Other than a brief blip for Forza 5 (maybe this was rushed out as it was the first on the Xbox One?) every Forza has been better than the one before to the point that Forza Motorsport 6 is currently my favourite racing game, of any kind, ever. Combining the fantastic gameplay with a clear love for cars and racing not seen in any of these games since Gran Turismo 4, it seemed to have more or less perfected the genre.20-10-2017_07-37-01.png

So where do we go from here?
So what more can there be? Well, for Gran Turismo there is a much needed return to form to aim for as it steps up onto PS4 for the first time. I’ve only briefly played Gran Turismo Sport so far but some of the very early signs are good; the handling feels more solid than it did in GT5 and GT6 and there seems to be an injection of racing lore into the game which may stop it getting stale and boring as quickly as those last two titles did. I just wonder if the lack of content, both offline and online, will count against it. For Forza, I have so far only played the demo of 7 but again the early signs are good – it feels like more of the same from 6 but with the addition of new racing series like the trucks and dynamic weather effects. If either of these can reach the heights of their predecessors remains to be seen – stick with me here on this blog for more soon!gran-turismoe284a2sport_20171020214155.png

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