REVIEW: Super Mega Baseball 2

  • Released: 2018
  • Played on: Xbox One
  • Also available on: PC, PS4
  • Time to get into: 10 Minutes
  • Time to complete: 32 Hours
  • Multiplayer: Yes, local and online

Underneath the cartoon graphics, the silly names and the irreverent humour, Super Mega Baseball 2 is a surprisingly realistic, deep and full-featured take on baseball. It makes little or no effort to be anything but fun on the surface and relies on the gameplay to keep you coming back. It’s a bet worth taking: Super Mega Baseball 2 is easy to pick up but hard to master, so every time you smoke one more home-run out of the ground it makes the preceding struggle totally worth it. Any fans of sports games should check it out.

Scratching the itch
The presentation of Super Mega Baseball 2 is decidedly on the indie side. Which is fine, it is an indie game, at a lower price than most sports titles. But this means you get no licensed teams, no team management aspects, no pages and pages of stats etc etc. If you can’t live without these more realistic aspects in a sports game, you should move on now. Those who can look past this though get rewarded by an amusing sense of humour to proceedings, which means that the lack of these typical sports game staples doesn’t not make the game lesser, merely different. Super Mega Baseball 2 is a great laugh as it steadfastly refuses to take itself too seriously at any point. Whether it’s the silly team names (for example the Nemesis, the Crocodons or my personal favourite: the Overdogs!), the exaggerated cartoon-esque player models or the little animations like players sneezing or throwing their bats upon striking out, Super Mega Baseball 2 makes sure you’re having far too much fun to notice the relative lack of features. Not that there is a lack of things to do. Single player has full-length (and customisable) season and elimination modes and the online multiplayer, called the Pennant Race, is excellently built and runs just as well as offline matches.

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Grand Slam
The gameplay backs up these things solidly. Given the presentation, Super Mega Baseball 2 is surprisingly faithful to it’s sport when it comes to the gameplay. I don’t have a particularly intimate knowledge of baseball, but everything I do know is fully built-in here. Let’s look at batting, pitching and fielding in turn. Batting is much as you would expect: you have various different kinds of swings but its always a matter of timing so the key is reading each different kind of ball out of the pitcher’s hand. Particularly as you raise the difficulty level, if you want to get home-runs then picking when to swing and nailing the timing is vital. The feedback the game gives you with your batter’s movements, as well as some on-screen tips, is great for helping you dial in your timing. The single best part of the game is when you’ve been getting your timing close-but-not-quite-right and have ended up with runners at every base and then Boom! – you nail one straight out of the ground for a Grand Slam. Huge joy. The pitching and fielding parts may, naturally, lack that exhilaration but the game is still great and a pleasure to play. Pitching ultimately comes down to trying to ruin the batter’s timing by mixing up your speeds and angles as much as possible. When you do get hit into the field one of the things I really liked was that you have a separate button out of X, Y, B and A for each of the bases on the diamond. It’s simple but very effective, much like everything in Super Mega Baseball 2. All of this is wrapped into a dynamic called ‘mojo’, which is similar to form or confidence ratings in other titles. Getting hit can cause your pitcher’s mojo to fall whereas smashing home-runs will causes your batters mojo to rise. These changes have an effect on the player’s stats and on their stamina. What’s really interesting is that they each carry their mojo over a period of time. If your starting pitcher gets hit a lot in one game, they will probably not be able to start the next one, or if a batter has a bad run you might need to drop them down the order whilst they pick up their confidence. It’s an interesting system that helps stop each match feeling the same.

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There are some parts that miss the mark, for me. Most obvious is the auto-catching in the field. Whether it’s you or the opposition that hits the ball in the air, once you know it is going to be caught, the game almost stops whilst the ball comes down. Some kind of catching meter, or at least a timed button-press, would be straight forward and make a huge difference. Although I was happy to have every catch for my players guaranteed, it is annoying when you have hit it high in the air and have to wait 2 or 3 seconds to inevitably be out. I also didn’t enjoy the difficulty settings. In Super Mega Baseball 2 it’s called ‘ego’, and you set it out of 99. I imagine most of the time small changes, between say 30 and 35, don’t make a significant difference but I did find that it’s clearly not that smooth. Playing with an ego level of 40 or less I would absolutely dominate the opposition, whereas as soon as I moved it up to 45, I would really struggle. It wasn’t necessarily the difference between winning and losing but it was certainly the difference between being out of sight by the end of the 1st inning or having the game still in the balance in the 9th. It’s a shame but not a showstopper – I ended up just playing online  primarily instead.

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For any baseball fan who doesn’t need all the real life players, stats etc, Super Mega Baseball 2 is a must play. For sports fans in general it is well worth a look as the gameplay is great and keeps you wanting more. With all of this you get a healthy dose of tongue-in-cheek humour to keep the smile on your face! Good fun.Review3


REVIEW: State of Decay 2

  • Released: 2018
  • Played on: Xbox One
  • Also available on: PC
  • Time to get into: 2 Hour
  • Time to complete: 53 Hours
  • Multiplayer: Yes, 4-player online co-op

State of Decay 2 is an absolute melting pot of ideas and things to do. From destroying zombies to collecting resources to assisting other survivors there is always a huge amount of things to do and a myriad of different ways to do them. Somehow it all holds together, each aspect balanced against the rest in perfect harmony; a harmony that you must look to replicate as you play, by achieving enough of your goals without ignoring any of them. State of Decay 2 is more than just a survival sim – it will take over your life as you work to first keep your community alive and to eventually flourish. And cave in a few zombie heads on the journey!

Decisions, decisions
The basic premise of State of Decay 2 is very simple: there has been a zombie outbreak that has ruined the world, how will you survive? From there, everything you do to keep your community going is really up to you. From the small moments; like focusing on ranged or melee weapons, all the way up to decisions about how you want to lead people; with an iron fist or in collaboration, Undead Labs has built this game to give you agency over how it plays out. Other than one issue (which I will come back to later) I really felt like everything I did, or did not do, in State of Decay 2 was having a genuine effect on the world around me. Equally though, it would be completely fine to just play your entire way through just doing what the game suggests to you. Like everything else here, there is a fine balance at work: your actions will have enough effect on your world to make you feel they have meaning but at the same time you are gently being led towards resolution. That is exactly what great open-world gameplay should be like.08-06-2018_22-02-42

A life less ordinary
The world in which you play out this survival-life is richly populated with diverse enemies, quests and problems. The combination of survival and exploration, of night and day, of attack and defence means State of Decay 2 becomes so many games in one. Yet again, it’s on you to keep these things in balance. Spend too much time exploring the world and your community will start to starve, but if you don’t explore at all you will still run out of resources pretty quickly. The same goes for night and day: night time requires your caution but play with that same caution in the day and you’re just burning daylight. Living life as a survivor in this zombie-infested world is a constant stream of tiny battles. Clear out a zombie infestation, search a house for resources, learn new skills, upgrade your base, help out another community of survivors, defend your base from a zombie attack, explore a new area, buy and sell with a wandering trader…. Moreover, all of this feels really good too. Smashing a melee weapon into a zombie’s skull is pleasingly brutal, gunplay is solid and getting around is easy enough once you’ve found some reliable vehicles. Even things that are a bit of a drag, like searching for resources or upgrading different facilities around your base feel right – like these are things that should take time in this fallen world. All of these individual aspects come together to create something much greater than it’s parts.08-06-2018_21-54-51

Zombie Factory
I mentioned above one thing that slightly spoiled the sense of actions having an effect on the game world. Quite simply: where do the zombies come from?! I destroyed about 4,000 zombies in my playthrough, despite hardly bothering to late on. And yet, there were always more. Of course, I get it that State of Decay 2 needs to populate itself with zombies to give your activities some risk, and I didn’t have a problem with it from a gameplay perspective. But there is no attempt made to explain where the constant supply comes from and so I was left with this one aspect where it didn’t seem to matter what I did – after all, not killing them did not increase their numbers, just the same as doing so did not decrease them.

It’s worth a quick note to mention glitches. I commented in my first impressions that I had seen none of the glitches that were all anyone could seem to talk about prior to State of Decay 2‘s release. The same can mostly be said after the entire 53 hours it took me to complete my first playthrough. I once got stuck in a box for about 2 minutes (see the character, Oscar, struggle and finally get out in the video above!) but that was it. Otherwise, I found that, if travelling quickly in a car, zombies did tend to appear out of no where in front of me a lot but this wasn’t ever a game-breaking issue. I have not had a chance to play online co-op, as none of my online friends have picked up this game, so perhaps the problems are more prevalent there, but don’t let this issue stop you playing State of Decay 2.08-06-2018_22-18-51

This is a brilliant game that manages to go far beyond it’s basic parts of survival, zombies and the like. State of Decay 2 gives you a life to live and the tools to live it out as you wish. There is always a long list of interesting and enjoyable things to do and achieve as you work to a satisfying conclusion for your community. For anyone who loves survival games, open-world adventures or even just flattening zombies by the thousand, I cannot recommend State of Decay 2 enough.


Click here to purchase the game on disc from

Click here to purchase a download key for the game from

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Top 10 New Games at E3: Monthly Roundup June 2018

Please see here for previous Top 5 Round Ups from 2018:
January: Top 5 Rocket League Showroom Battle Cars
February: Top 5 Open World Games
March: Top 5 Mario Kart 8 Items
April: Top 5 Underappreciated Games
May: The Boy’s Top 10 Games Ever

So E3 has rolled around once again and we have all marvelled at the new games that were revealed. Or at least, at those that weren’t leaked beforehand, anyway! Overall, I was impressed with the presentations of Ubisoft and Xbox and rather disappointed with Playstation and EA‘s showcases, with the rest somewhere in between. Ubisoft were the ‘winners’ for me – a great combination of games I am excited about, series that I haven’t been interested in before but might be now and a presentation that was just a lot of fun! But let’s just get straight to the real point: the games. Here are the ones I am most looking forward to, and a few slight disappointments.

  1. Halo Infinite (Xbox One, Microsoft)hi
    • We were given next to no details about what Halo Infinite was in Microsoft‘s press conference but my love for this series is still super strong, despite diminishing returns since it was taken over by 343 Industries. If anything, the fact that Halo 4 and 5 were only OK makes me even more excited: I still have hope that the series can get back to it’s previous heights!
  2. Beat Saber (PSVR, Sony)IMG_20180612_123132.jpg
    • This game is why I picked up a VR headset, so I am waiting for this more than any other game right now! So glad we got proper confirmation that it is coming to Playstation VR, although I was sad that we didn’t get a release date – I will have to continue hassling their Twitter account about it for the time being!
  3. Beyond Good & Evil 2 (Multi, Ubisoft)

    • I wasn’t expecting to love this game. I didn’t really enjoy the original but I was blown away by what we were shown by Ubisoft. It’s looks epic! Fantastic game worlds and the Hitrecord collaboration, if it works, could be both groundbreaking and amazing.
  4. Gears 5 (Xbox One, Microsoft)
    • Across their series’ so far, Gears of War might not have quite hit the heights of the Halo series but it has been more consistent. And Kait is one of my favourite new characters of recent years. Can’t wait.
  5. Trials Rising (Multi, Ubisoft)
    • The Boy and I will be all over this! Trials Fusion has been one of our mainstays. Can’t wait to play Trials on Switch as well. I also really loved the video set to Blue Danube too – great stuff.
  6. Control (Multi, Sony)
    • This game really intrigued me. I love sci-fi in general but particularly anything that messes with the fabric of reality. It quite reminded me of Quantum Break, which was Remedy‘s previous game so hopefully they can build on that with this new one. Few details so far but I really like what I’ve seen.
  7. Sea of Solitude (Multi, EA)
    • Was great to see a publisher like EA dedicate a whole section of it’s show to a game about emotions. The rest of it was mostly guns and goals but Sea of Solitude looked and sounded great. It reminded me a little of Rime.
  8. Super Mario Party (Switch, Nintendo)
    • The Boy and I have been waiting for a Mario Party game ever since the Switch was released! Great to see the technology of the two Switch consoles working together too – something that can only be done with Nintendo Switch.
  9. Starlink: Battle for Atlas (Multi, Ubisoft)
    • I’ve put ‘multi’ there, but let’s be honest: if you have a Switch you are going to get this game on Nintendo‘s console so that you can get Star Fox! Great to see another Nintendo character doing crossovers with other Ubisoft games. Now I’m actually excited for Starlink.
  10. Shadow of the Tomb Raider (Multi, Square Enix)
    • Lara looks like a machine! I was slightly underwhelmed by Rise of the Tomb Raider but this looks like a proper evolution of the gameplay. Will be great to see how the trilogy ends.

Top 3 Disappointments across E3a

  1. Anthem
    • This just looks like Destiny set in Mass Effect: Andromeda locations. Hopefully they can pull it out of the bag but my high hopes from last year have diminished from this E3.
  2. The Last Of Us Part 2
    • 99% of me is still confident that this will be amazing based on the fact that Naughty Dog don’t seem to be able to make a game that doesn’t shoot straight into my All-Time Top Games List. But every single thing we’ve seen about this game has focused on how brutal it is. Like, really brutal. What made the first one so great, however, was how the brutal combat juxtaposed the heart and the relationship between the characters. A little 1% of me is worried that the hype is going to make The Last Of Us eat itself.
  3. Super Smash Bros. Ultimate
    • To be clear: I don’t mean that I was disappointed with the game itself. Really, I have little or no interest in it at all. I played a lot of Smash Bros on the Gamecube and a little on the 3DS but fighting games just aren’t something I am good at or enjoy. I am simply disappointed that Nintendo dedicated such a ridiculously large amount of their presentation to it. They clearly don’t have anything else up their sleeves this year. Where was the Yoshi game, for example? Bring on 2019 I guess.

What about you? What new game reveals got you the most excited? Let us know in the comments below.

REVIEW: Trials Fusion

  • Released: 2014
  • Played on: Xbox One
  • Also available on: PC, Xbox 360, PS4
  • Time to get into: 30 Minutes
  • Time to complete: 8 Hours
  • Multiplayer: Yes, local and online

The best moments of Trials Fusion are when you perfectly nail the landing of a small jump and accelerate hard into a huge subsequent leap into the sky. Soaring above the track you are racing on, your rider seems to briefly pause in mid-air before screaming out as they fall back down to earth – AAAGGGHHH! Trials Fusion is an exhilarating and immediate game that turns out to be surprisingly deep and varied. Despite a few flaws, it will keep you coming back for quite a while.10-02-2018_22-39-21

Full to the brim
The Boy and I have been playing this game for months and months, since it was one of the Xbox Live Games With Gold in August 2017. But it had only ever been that – a game that we played for fun. Earlier this year, however, I decided to tackle the single player game and see what the other various modes had to offer. It has an impressive array of options, features and modes that rival much more expensive packages. I had not played a Trials game before this, so I can’t comment on how the series has evolved up to this point, or whether all of these features were available at launch. It seems clear, however, that Fusion does one thing very very well, whilst the rest of it has been bolted on, to varying degrees of success.26-02-2018_23-10-32

What it does so well is a unique type of racing that I have not come across exactly in other games. In terms of steering, your bike is on rails – you cannot turn left or right. This seems odd to begin with but in fact allows you to focus on the real key – perfect balance. The left stick, instead of steering left and right, allows you to push your rider’s weight forward or back. Without doing so, they will tip over and crash pretty quickly but the more you play the more you realise how well nuanced this mechanic is. Your ultimate speed is linked to accelerating your bike, of course, but it’s having your weight in the right place as much as possible that will be the difference between a bronze medal and a gold medal in single player, between competing online or simply being left in your competitor’s dust. Once you have picked up this basic idea, Trials Fusion has a multitude of places for you to use your skills. The single player game is lengthy and varied. You can play multiplayer, locally as we do, or online. In addition there is a track-builder where you can design your own tracks and upload them for others to try out. There are a dizzying amount of options in this creative tool – it feels much like it’s own game in many ways. Countless hours could be lost trying to perfect your designs.23-02-2018_07-25-14

Trials Fusion does have a few flaws. There is a whole point-scoring tricks dynamic to parts of the game. You move the right stick in certain directions to have your rider perform tricks during jumps. It’s fun, but is implemented a bit vaguely, making it hard to pin down exactly which tricks you are trying to nail. It feels like the beginnings of an idea that might be perfected in a sequel. Also, Fusion does get very difficult towards the end of the single player. Of course, challenge isn’t a flaw in and of itself, but what both that and the tricks do is make the game more intricate. Thus it looses something of the out-of-control exhilaration that makes the game so immediately enjoyable early on. The harder levels and targets force you to maintain tighter control of your bike but don’t replace the wild abandon with anything else – it almost turns into a puzzle game late on. Not bad gameplay, but not what Trials is all about.10-02-2018_22-39-23

Trials Fusion is not perfect but for the price it is great value for money – with the multitude of different things to get your teeth into you get plenty of opportunity to enjoy the pick-up-and-play nature of the basic game. Recommended for anyone who enjoys arcade racing and/or extreme sports games. You’ll be shouting out ‘WOAH!’ along with your character, as you plummet back down from a huge jump, in no time!


Click here to purchase the game on disc for Xbox One from
Click here to purchase the game on disc for PS4 from
Click here to purchase a download key for game on PC from

One for the purists: Impressions of TT Isle of Man

I really enjoy motorbike racing games. MotoGP 2 back in the early 2000s is the only game I’ve ever been very good at online. I don’t particularly know why, but something about racing bikes clicked with me. Since then there has been a pretty much total lack of good motorbike video games: I usually give each one a go but none of them has been good enough. The next in line is TT Isle of Man: Ride On The Edge. This game manages to simultaneously be far, far better than every bike game of recent years but still not be a keeper. Why? Because it is just really, really… really… hard to play.19-05-2018_08-46-17

This is a game built for purists or die hard fans of the Isle of Man Tourist Trophy. Otherwise, unless you are a glutton for punishment, racing in this game just isn’t fun. In fact, it doesn’t work at all as a racing game – it would be better described as a riding game. If you are under no on-track pressure the difficulty of the game is a great challenge. Every bump is felt – every corner is a tiny victory. The speed, the flow of it – it’s an absolute rush. However, as soon as other riders are on track with you it falls apart.

And you fall down.

A lot.19-05-2018_08-46-32

Let’s be fair and look at what is good about TT Isle of Man first. It looks very nice. Various parts of the British countryside have either been built or imagined for the tracks and they are varied and detailed. For example, things like road signs and pavements (avoid these like they are walls!) have been created properly alongside the tracks. The lighting is also gorgeous – different times of day bathe the roads in different colours. Handing is also detailed and well done. Braking and accelerating are truly fully analog but it’s the fantastic level of feedback that you get that sets TT apart. The video below will show the really fantastic flow of a lap in the game but what it can’t do is show you the detailed gamepad vibration. You can feel every tiny detail on the bike in your hands – every bump in the road, every wheelspin, every gear shift. Combine that with the visual feedback (such as the rush of the wind at high speeds – makes you feel like you are really travelling!) and the bike feels really solid and thoroughly part of it’s world.


Thank goodness for all of that, as just navigating a single corner is so difficult. On one of the loading screens there’s a quote: “If everything seems under control, you’re not going fast enough”. This really feels like the philosophy of the game and when you manage to walk on that knife’s edge for a whole race it does feel good. But there are just too many times when you think you are getting everything just right and next thing you know, your rider is plastered all over the floor. It doesn’t feel fair. I expect it is fair but the window you need to stay in to stay up is just so small that finishing a race starts to feel a little bit ‘phew I made it‘ than anything celebratory.19-05-2018_08-46-24

If this was just a time-trial game then this would be worth battling through but what really ruined TT for me is having other bikes on track. Firstly, the tracks are so narrow. This isn’t really a criticism as such, as the roads on which the Isle of Man TT are held on are very narrow for racing, and are accurately recreated here. But it does not make for great gaming when a coming together results in not just a paint swap but one or both of you on the floor. Where the game is most at fault is the second issue with on-track racing: The AI. The other riders on track seem to basically not heed your presence at all. Occasionally this is to their detriment but usually it is to yours. Think that braking early for this corner so you can have a straighter line out might be better? Well, if the AI doesn’t agree they will smash right into the back of you and send you into the scenery. Every time. For the purists that can live with these issues, TT Isle of Man is a technical marvel. I, however, cannot. Here’s hoping that the new MotoGP 18 that’s out tomorrow is better than last year’s!

Click here to purchase the game on disc from

First Impressions of State of Decay 2

State of Decay 2 is the next big console exclusive release on Xbox One. As all Microsoft Studios games are now, it was available on Xbox Game Pass from day one. As such, I downloaded it first thing yesterday morning and in amongst work and family I managed to sink 7 hours into it on the first day. I am really enjoying State of Decay 2 so far! The constant stress of surviving is balanced so well with joyously wiping out zombies. I feel like I’ve hardly got started but I am looking forward to the journey.22-05-2018_23-34-40

Although I came into this thinking it would mainly be about caving in the heads of zombies, in fact the main focus of the game is the survival sim elements. Making sure that your band of misfits has enough food, medicine, fuel etc is a never ending battle and the first thing on your mind at all times. Undead Labs, the developers, have done a great job in balancing all this – you are never comfortable but never overwhelmed either. There’s always the hope that the next thing you find in the trunk of a broken down car or the first aid box of an abandoned shop will be the exact item you most desperately need right then. It will be interesting to see over time whether continuing to exist in this game will get easier eventually, as my community gets itself grounded and prepared, or if the desperation that has run through pretty much the entire game so far is there until the end.22-05-2018_23-34-29

The zombies are pretty easy prey, as long as you make sure you’re in control of the fight. Guns and bullets are relatively scarce so taking a melee weapon and bashing the Zeds heads in is the best plan. I managed to flip my first car (see the image above – I was not happy!) but after searching about I now have another couple of vehicles and driving into zombies is also a very successful tactic. The splat that it makes is also very satisfying! I am not at all convinced that my wandering around feeling like a superhero will continue though; I’ve now seen, but haven’t yet had to face, both Bloaters and Juggernauts – I fear that I have only seen the tip of the undead iceberg so far.22-05-2018_23-34-14~2.png

Everything I heard and read about this game before release went on and on about how many bugs the game has. To the point that I wouldn’t have bought it outright if I didn’t already have an Xbox Game Pass subscription. So, it’s worth me pointing out that I have not seen any significant bugs at all. Aside from the odd little bit of frame rate slow down and a little bit of jankyness around climbing on stuff State of Decay 2 has run like a dream for me. The only time anything annoying happened was when my character insisted on climbing up a ladder, whichever direction I pointed the analog stick in. But that only lasted 5 seconds and then he was persuaded to descend again.22-05-2018_23-33-53

That said, I have only played it single player so far, so maybe it’s just a buggy game in co-op mode. That’s not ideal for Microsoft though. Once again this is a new Xbox One game focused on multiplayer and emergent story telling over the single-player story-based adventures that can be found on PS4 and Switch. As such, they need to get any such issues squared away asap. If you are going to bet the farm on persistent multiplayer experiences then you’d better ensure those experiences are solid! For me though, I can’t wait to get back to my community and keep trying to keep us all alive.

Click here to purchase the game on disc from

Click here to purchase a download key for the game from

Click here to purchase a 1 month Xbox Game Pass subscription from


The Boy’s Top 10 Games Ever: Monthly Roundup May 2018

Please see here for previous Top 5 Round Ups from 2018:
January: Top 5 Rocket League Showroom Battle Cars
February: Top 5 Open World Games
March: Top 5 Mario Kart 8 Items
April: Top 5 Underappreciated Games

The Boy and I recently had a conversation about what his favourite video games ever are and he said that his second favourite was Mario + Rabbids Kingdom Battle. I wasn’t buying it! For sure it’s a great game and we both enjoyed it (and are looking forward to enjoying it again when the DK DLC comes out!) but I said to him there’s no way he liked it more than Mario Kart 8 Deluxe or Rocket League. However, despite my insistence (or maybe because of it!) he wouldn’t budge, so we ended up doing a whole Top 10 of his favourite games. No surprises for guessing what #2 is but here they are in reverse order:

#10: Super Mario Run – iOS
He played this game on his iPad and for a while was ahead of me on it and was advising me where to find the black coins!screenshot_20170525-162126-e1524734181386.png

#9: NBA Live 16 – Xbox One
We played NBA together a lot in the year this iteration was out. Our team is the Toronto Raptors because, you know, dinosaurs!25-09-2017_22-10-07

#8: Super Lucky’s Tale – Xbox One
The most recent addition to this list. I just recently finished it and The Boy is well on his way too. This is a kid-focused game but don’t sleep on it – it’s well made.08-04-2018_20-17-43

#7: Trials Fusion – Xbox One
We have spent hours playing the Speedcross multiplayer tracks in this game. He almost always wins due to using the, easier to drive, quad bike. Much trash talk follows.23-02-2018_07-25-14

#6: FIFA 17 – Xbox One
He never quite got into FIFA 18 in the same way, despite us having that on the Switch. We have PES 2018 now via Xbox Game Pass, so time will tell how much he enjoys that.2017120508093500-062DD3BC3CF59885A6762E5A30A14CD1

#5: Jurassic World The Game – iOS
The first game on this list that is entirely his rather than ours. I never got into it but The Boy has spent hours and hours battling dinosaurs in it.IMG_0839.PNG

#4: Rocket League – Xbox One and Switch
I don’t want to look at the number of hours we have both sunk into this game on the Switch. It will probably make me wonder what I’m doing with my life!2017112017512100-6F4D679ED7D2A016B654B265B956C5F0

#3: Mario Kart 8 Deluxe – Switch
The Boy loves this game so much he has created multiple new accounts on the Switch just so he can play through the single player modes again!2018012513254400-16851BE00BC6068871FE49D98876D6C5

#2: Mario + Rabbids Kingdom Battle – Switch
Here it is. The Boy has never even finished this game, although I’m sure he eventually will. But apparently it’s the 2nd best ever!2018010308503700-9600BAE614E6833B1A261F5FB229CDBA

#1: Hot Wheels Race Off – iOS
Hot Wheels Race Off has been indisputably his number one game ever since he got it. I have never played it and at the beginning he used to ask me to play it when he got stuck. Quickly he realised he was better off by himself!IMG_0819

I’m looking to pick up Super Mario Odyssey this weekend, so we will see eventually if that makes it into this list. The Boy does seem to love Mario above most other things!

What about you, do you have small people you play games with? What are their favourites? Let us know in the comments below.