- Released: 2017
- Played on: Android and iOS, requires Dropmix board peripheral
- Also available on: –
- Time to get into: 1 Minute
- Time to complete: For as long as you are having fun.
- Multiplayer: Oh yes!
When I was deciding whether to write about Dropmix, I was trying to decide if it’s actually a video game; it has cards but isn’t really a card game, it has music but isn’t a rhythm or melody game. It could even be argued that it is just a basic DJ tool that just has a game mode added on top. In the end, after playing Dropmix alone, with The Boy and with friends for a while I’ve come to the conclusion that at it’s heart it is a video game – and that it’s a great thing that it crosses game genres in such a way. It means that Dropmix has appeal to everyone in any situation, no matter how many people are playing or how often you’ve played.
It’s all in the mix
Behind the fun of Dropmix is a pretty impressive technical achievement from Harmonix – the company behind music-based games like Rock Band and one of my favourite recent games, Super Beat Sports. It comes with a large peripheral in the form of the Dropmix Board. This hearkens back to Rock Band and all the guitars and drums that it came with but that is where the similarities end. Here you won’t be playing the music, you’ll be re-mixing the music. This is done by pacing cards onto the board, each of which has an NFC chip in and that represents part of a song. Be it the guitar from It’s Tricky or the drums from Radioactive, once that card is on the board the app on your phone/tablet (which connects to the board by Bluetooth) then adds that part to the mix. The mightily impressive thing is that Harmonix has managed to do some magic by which every single part always works when added to the mix. It’s doesn’t always sound that good necessarily – just because you can, doesn’t mean you should – but none of it ever truly clashes and in fact it is the things that you might imagine would clash that often throw up the best mixes. Really it’s something that needs to be seen rather than told, so here’s a very basic video of how it works:
Gamification
That is Freestyle mode, where you can pretty much mix together whatever you like and experiment and create. There are two further modes, however, that turn the experience into a game. Firstly, Party mode. Here every player is playing together with a deck of the cards to meet a series of requests that the game throws at you. It might be to play a vocal card, or a drum card, or a combination of cards. The faster you can do this collectively the more points you score – communication is key. The other gaming mode is a verses mode called Clash. Here, you are in teams, taking turns to play the cards and fighting to reach 21 points first. Both modes are a little more interesting than just basic card playing. In Clash you have as much time as you want to consider how to make it the hardest for your opponent to play whereas the focus in Party is to make it easy for the next person to play – but the need to do it fast adds the element of drama. It’s all great fun and I wondered at the beginning of my time with Dropmix if the gaming elements would take away from the music but actually far from it – it’s those moments in the middle of matches where you go ‘that actually sounds great!‘ or ‘wow, these songs do not work together‘ that are the highlight of every session.
Universal Appeal
Dropmix is super easy to pick up – literally, just pick up a card and place it on the board! But it has hidden depth that comes out over time. For example, each card has a rating of sorts, from 1 to 3, and in the game modes you can only place a card on top of another on the board if it is of equal or higher rating. Initially, this is just a mechanic of the game but like any good game you learn to use those mechanics over time. In Party mode, keep the cards on the board to 1 rating as long as possible. In Clash mode, jump to 3 rating as quickly as possible to make it hard for your opponent. It’s this and things like it that make Dropmix more than the sum of its, already impressive, parts. Eventually you realise that the possibilities are almost limitless. It can be a chilled and music-focused experience, alone or together, to keep tweaking and improving your mix. Or at the other end it can be a fantastic party game that keeps everyone involved due to the music being created. Dropmix can by anything to anyone at any time.
Conclusion
There’s a bit of an outlay of money to get you into the Dropmix world – the board is not cheap. But this is still an easy game to recommend. The many hours of fun – whether chilled out by yourself or in a long and loud session with a group of friends – far outweigh the initial cost. If you like music (who doesn’t?) and you like gaming (otherwise, why are you here?!) then you should think about picking up Dropmix.