Top 5 Open World Games: Monthly Roundup February 2018

Please see here for previous Top 5 Round Ups from 2018:
January: Top 5 Rocket League Showroom Battle Cars

Open worlds have been a significant thing in gaming recently. The early part of 2017 had The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn going head-to-head in the spring. They were both grand adventures set in a sprawling and varied open world full of possibilities. I did a compare and contrast post about those two games here. Further games like Assassins Creed Origins and the recent Monster Hunter World have continued the theme.lozbotw4

Recently I picked up the Hot Wheels DLC for Forza Horizon 3 and one of the things I noticed about it is how it is less open-world that the main game I had played a year previously. The two key parts of an open world game are the ability to go where you want and do things in whatever order you want – all within reason, of course! So, it got me thinking about my favourite open world games and whether or not that aspect was what made the game great.05-02-2018_22-35-04

The Legend of Zelda: Breath of the Wild (review here)
Was the open world what made it great: Yes
Hyrule is the undisputed star of this game. In fact this game in general is the absolute definition of an open world game done right. The world was so big and so varied and every single new area you came across had something interesting to do, fight or investigate. For sure, everything else was great – the characters, the story, the shrines, the boss battles – but it was just existing in the world and experiencing everything it had to offer that made Breath of the Wild so great.lozbotw2

Horizon Zero Dawn (review here)
Was the open world what made it great: No
The broken state of the world in Horizon Zero Dawn is a spectacular sight to see. It’s quite the most beautiful game I’ve ever played – see here for a post about that. But actually that’s not really what it’s all about here. Sure, you can go about things as you wish but actually the story line was so gripping and spectacular that I wanted to plough on directly through it. It’s a great achievement of a living and vibrant world, but it’s still only a backdrop for a fantastic narrative.Horizon Zero Dawn™_20170707221530

Forza Horizon 3 (review here)
Was the open world what made it great: Yes
The first Forza Horizon was a great racing game and it’s sequel opened up the world so that you weren’t tied to just the roads anymore. However, it was the 3rd edition that really got the combination right. Cars that were as fun to drive in a race as they were to just drive about the place and an absolute myriad of events and challenges to take part in dotted everywhere. This really was the definition of doing things in whatever order you want – there are always multiple options of what to do next and you can just fill your boots.08-02-2018_07-34-01

SSX3 (review here)
Was the open world what made it great: No
SSX3 took the somewhat on-rails gameplay of SSX Tricky and placed it all on three open mountains that you could descend as you wished, taking part in whatever events you liked. That was cool, and the long events that took you right from the very top to the very bottom were spectacular. However, that wasn’t the main draw – it was the spectacular tricks: doing uber tricks whilst grinding on a rail is something that has never been bettered in any extreme sports game.2018-02-08-03-35-28-1-e1518104985266.jpg

Minecraft (review here)
Was the open world what made it great: Yes
No round up of open worlds would be complete without Minecraft. Not only can go you wherever you want and do things in whatever order you want but you can even shape the world itself how you want! So, of course, the world itself is the key here. Whether it’s building your first tiny shelter, bravely venturing into the depths in search of resources or zinging about on a rollercoaster of your own creation, Minecraft is all about how you and the world interact.2017081613284700-773F9627E0AC611AA92DA55E307BD361

What about you? What are your favourite open world games? And was it the world that made them great, or something else? Let us know in the comments below!


REVIEW: Rime (Nintendo Switch)

    • Released: 2017
    • Played on: Nintendo Switch
    • Also available on: PC, Xbox One, PS4
    • Time to get into: 2 Hours
    • Time to complete: 8 Hours
    • Multiplayer: No


When this was originally released in mid-year 2017, I thought it looked great and it was receiving some praise in reviews. However, I forced myself to wait for it to come out on Switch, due to my ‘policy’ of not playing a game that I can play on Nintendo‘s multi-purpose console, on a console that is chained to a TV. As it turned out this was an error on my part for two reasons: firstly, it took absolutely ages for the Switch port to arrive (it was finally released in mid-November) and secondly, when it did, it brought with it a few technical problems that almost ruin the game. It’s the first time that fixating on the Switch version of a game has backfired on me and it ran well enough for me to still be able to experience the two things Rime offers: puzzles and story.2018011613274200-552353331B48AB6CE514D1402342184E

Although you are running around an island exploring, the reality is that Rime is a puzzle game. If you’re the kind of person to go after collectables then there might be some value in checking every dark corner but the main thread of the game is; solve puzzle – move to next puzzle – repeat. There is no real threat in the game – those that do exist, like falling too far or getting snatched up by a massive bird (don’t ask), don’t do you any harm and you immediately get put back where you were just stood to carry on. Essentially all the other aspects of the gameplay are just window dressing on top of the puzzles.2018011214471200-552353331B48AB6CE514D1402342184E

Those puzzles are decent enough though. Most of the puzzle mechanics here have been seen before in video games but overall Rime uses and combines them well. You are asked to do things like move blocks to certain places, block light from falling on things, collect keys to open doors etc. One thing I did like though is the use of shouting – one of the buttons causes your character to shout out which can be used to activate things – usually lights. In truth it’s not really any different than any other button press but it impresses in two ways. Firstly simply as something a little different. It’s enjoyable when a few shouts are needed in fairly short order to just run about shouting at everything – let’s be honest, we all want to do this in real life from time to time! Secondly the fact that a shout can carry a short distance, rather than another form of activating something like pressing a button or standing in a certain place, means that you can use it to activate things you can’t reach, or activate more than one thing at a time. Without giving anything away, Rime finds a few clever uses of this and figuring out these puzzles are some of the most rewarding in the game. Overall, the puzzling is good – difficult enough to be interesting without ever becoming frustrating.2018011717411700-552353331B48AB6CE514D1402342184E

There is no dialogue in Rime and the story is revealed to you very very slowly indeed through semi-interactive cut scenes. As always on this blog, I will steer very, very clear of spoilers but there are two things worth noting. Firstly, this is not a deep and multi-layered story. It is more about mood – as it the whole game, not just the cut scenes. Rather than weave a narrative, Rime focuses on feel – it’s is an emotional journey taking in aspects of beauty, horror, fear, loss and determination. Secondly however, Rime doesn’t seem to be able to quite decide which of these aspects – story or puzzle – it wants to be most. In many ways it reminds me of Old Man’s Journey – that game has the same type of slow-burning, heartfelt story as Rime but where that game is happy for the gameplay to take backseat to the story, Rime is less willing to commit. Perhaps fearing that their story wasn’t as strong, perhaps trying to be more, to satisfy a full console release compared to mobile, one way or another the developer Tequila Works hasn’t fully committed to either and both parts suffer as a result. Neither the story or the puzzling are strong enough to stand up alone, it’s them in combination that holds Rime together.2018011813271300-552353331B48AB6CE514D1402342184E

Which would be fine, if the game ran solidly. Unfortunately it does not. In general it astounds me that the Switch is clearly capable of running a game as beautiful as Breath of the Wild and yet here we have Rime – which just looks bad by comparison. It feels like your eyes are tired and you can’t see properly. I was regularly blinking, only to discover that it didn’t help – Rime just looks fuzzy. On top of that, those lousy graphics aren’t even solid. You can tell when the game is loading something in the background because the frame rate slows to a crawl for a good few seconds. I guess this is the result of it being ported to the Switch, rather than built for it, but it is close to being ruinous to any enjoyment of the game.2018011717550100-552353331B48AB6CE514D1402342184E

Rime is fairly close to being a great game. The puzzles are never dull and often fun and satisfying. The mood and the story are powerful and well realised across the game as a whole. But I just can’t recommend you play it on Switch. Unless you only play it in docked mode – in which case, what’s great about the Switch version is lost anyway. Basically play it – but on another device!Review3

Click here to purchase the cart for Switch from

Click here to purchase the disc for Xbox One from

Click here to purchase the disc for PS4 from

Click here to purchase a download key for the game on PC from

REVIEW: Rocket League (Nintendo Switch)

  • Released: 2017 (2015 when originally on PC and PS4)
  • Played on: Nintendo Switch
  • Also available on: PC, Mac, Xbox One, PS4
  • Time to get into: 5 Minutes
  • Time to complete: 10 Hours, but that’s not really the point!
  • Multiplayer: Yes, local and online

Every now and again someone comes along and does something so simple so well, that the rest are left to sit about wondering how they didn’t manage to nail it. Psyonix‘s Rocket League is the best example of this in gaming in recent times. The set up seems so obvious – it’s football with cars (or soccer, depending on where you are in the world!) – but this simplicity of concept hides a rock solid and surprisingly complex video game that is fun regardless of your set up, skill level or commitment. It truly is a game for everyone.2018013013152800-6F4D679ED7D2A016B654B265B956C5F0

Can I kick it?
From my own experience and from observing others the chances are for your first couple games of Rocket League you will have very little clue what is going on! Maybe once or twice the ball hits your car but essentially you are just driving around, very much on the fringes of the match taking place around you. This is fine, because you are just at the start of a long journey of learning, piece by piece, the intricacies that are built around the basic concept of bunting the ball into the goal. One by one the ideas of driving, boosting, jumping, collecting boost pickups, double jumping etc etc will slot into place in your head and eventually become second nature. All of these aspects work brilliantly together and thankfully Rocket League gives you plenty of space to play and enjoy at whatever stage you are at. The offline ‘Season‘ mode gives you a safe playground to develop your skills early on. To start with it’ll be a surprise when you win on Rookie difficulty but eventually it’ll be a surprise when you lose on All-Star. By then you’ll be more than ready to start getting into the real meat of this experience: online matches.2018013013261300-6F4D679ED7D2A016B654B265B956C5F0

Yes, you can
Rocket League‘s wonderfully smooth and rewarding difficulty curve will only continue when you venture online to play against real people. Further nuances come out of the woodwork; the best defensive lines to take, timing, rocket flying and more. The online experience itself is also second to none. The matches are as solid as your internet connection, easy to get into and you have plenty of options of how you want to play. Really, it puts to shame the online offerings of many blockbuster games. Aside from the standard game (‘Soccar‘!) you can also indulge in some Hoops (basketball with cars) or Snow Day (ice hockey with cars), a game called Dropshot, that is almost impossible to explain to the uninitiated – but it’s fantastic, and more. And most of these different modes you can play 1v1, 2v2, 3v3 or 4v4. 4v4 is literally called ‘Chaos‘ in the game, and the name is apt! All of this can be played offline, online casual or online competitive. No matter what you want out of Rocket League – it has it.2018020113301500-6F4D679ED7D2A016B654B265B956C5F0

Go on then
As if a fantastic, deep video game with options to make sure everyone can enjoy it the way the like wasn’t enough, Rocket League completes the circle with a little sprinkling of magic – customisation. Firstly there is the simple choice of which ‘battle car’ you will choose. I have previously gone through a few of mine and The Boy‘s favourites (here) but once again, there will be something for everyone. There are a number of standard cars, one or two that are unique to the format you are playing on (for example Xbox One has a UNSC Warthog, Switch has Mario and Luigi cars etc) and quite a number that are available as additional purchases. None of the cars are technically better than the others, but you’ll want to choose one that matches your play style. After that you can customise the paint job, things to put on it, the look and sound of the boost and much more. Each type has a few available at the start and over time you unlock more and more as you play. Scoring goals and winning matches is already super rewarding and these unlockables are the icing on the cake.2018013018154700-6F4D679ED7D2A016B654B265B956C5F0

There is basically nothing wrong with Rocket League at all! The only thing holding it back from getting towards the summit of my All Time Top Games List is that it is relatively narrow in scope – it’s all about driving a car into a huge ball. But that scope isn’t so small that it is restrictive and the focus on it has given us a flawless game that is deserving of being played by every gamer. Not only that, but it is a bargain as well! Just get it, end of.


Click here to purchase the game on cartridge from

REVIEW: Super Beat Sports

  • Released: 2017
  • Played on: Nintendo Switch
  • Also available on: –
  • Time to get into: 5 Minutes
  • Time to complete: 10 Hours
  • Multiplayer: Yes, local only

At the end of the day, video games are meant to be fun, right? Sure, that fun takes many forms – competition, enjoying a great story, being scared witless even. But sometimes it’s great to have a game that is just fun for fun’s sake – in steps Super Beat Sports. I find it impossible to play this game without a massive grin on my face from beginning to end! Whether playing alone with headphones or in a long and loud 4-player session, Super Beat Sports just brings joy. It’s fantastic.2018011618115400-B5326B1E58931254287CB2E8DA86D794

As you’ll know if you caught my first impressions post on this game, Super Beat Sports – as the name suggests, in fact – combines sports with a music rhythm game. It’s from Harmonix, the company that makes the Rock Band series. In Super Beat Sports though, instead of hitting drum beats or guitar notes you are hitting a baseball with all manner of different bats. Here lies it’s instant appeal – both sports and rhythm come, at least somewhat, naturally to everyone. Smashing a baseball out of the park, on the beat – it’s not a difficult concept to grasp, but it is an absolute ton of fun to nail perfectly over and over again! Within Super Beat Sports there are five mini-games. Each asks you to do a variation on the same sports-in-rhythm concept but the differences are worth digging into separately.2018011013373400-B5326B1E58931254287CB2E8DA86D794

Whacky Bat: 1-2 players, has single player levels
This is the mini-game that mostly closely resembles actual baseball. One or more characters ‘pitch’ balls at you and you have to make sure you’re in the right lane to then hit them back, in time with the music. This is probably the strongest mini-game for the long term – it’s the one that has kept me interested for the longest playing by myself. The harder levels increase the number of lanes and make you keep a hold of two different rhythms at times as the balls come down at different speeds. It’s brilliant.2018011617594900-B5326B1E58931254287CB2E8DA86D794

Net Ball: 1-2 players, has single player levels
This game has nothing to do with netball at all. It’s musical volleyball instead. Compared to Whacky Bat it removes the need to move at all but makes up for it with less warning when it will be your turn to play the ball. The joy here is in the melody you create by nailing it, rather then being locked into the rhythm.2018011618031600-B5326B1E58931254287CB2E8DA86D794

Gobble Golf: 1-2 players, has single player levels
This is more of a memory game – you get played the rhythm and then have to hit the ball in the right places to replicate it. As such it introduces aiming but it is the weakest of the games with single player levels to work through, as it goes by slower than the others. Really only good for multiplayer.2018011618101500-B5326B1E58931254287CB2E8DA86D794

Buddy Ball: 1-4 players, multiplayer only
This is the best multiplayer experience in the game as you can play with a full 4 players and it’s very easy to pick up. You are taking turns to hit the ball back and you can aim to hit it to different characters to change the speed and try and catch out the next player. The musical part of it starts to take back seat as you add players but it is still part of the overall feel.2018011618132100-B5326B1E58931254287CB2E8DA86D794

Rhythm Racket: 1-4 players, multiplayer only
This is the most complex mini-game and the one we’ve played the least. It can work well at times but here the musical element has almost completely gone and been replaced by more gameplay elements, so it loses something of the simple joy that the sports/music mashup creates. Still good, but only as an option – not your go-to mini-game.2018011618183000-B5326B1E58931254287CB2E8DA86D794

Still a 5-trick pony
All of this said, there is one caveat with Super Beat Sports. It’s such fun but, perhaps consequently, does lack depth. Sure, they ramp up the difficulty, but essentially, once you know how to play each game that’s it. This is where it’s strength as a multiplayer title comes in. Playing Whacky Bat with The Boy and laughing as we end up stood on each others heads, or getting into arguments over a game of 4-player Buddy Ball – everything that you’ve ever loved about local multiplayer is here in abundance and never gets old.2018011618205300-B5326B1E58931254287CB2E8DA86D794

The simple fact is that, at this price, this game would be fine if it only included the Whacky Bat game. Everything else can be seen as a bonus. There’s no way to find so much unbridled fun, particularly with friends, anywhere near this price. There’s a demo on the Switch eShop – I defy you to play that and not want to get the game! Fully recommended to anyone with a Nintendo Switch.Review5

Top 5 Rocket League Showroom Battle Cars: Monthly Roundup January 2018

I’m looking to do a ‘Top 5’ style Round-Up each month in 2018, so here goes – Top 5 Rocket League Showroom Battle Cars! Just squeezing into the month on the 31st.


When The Boy and I got Rocket League on the Switch we set about collecting all the cars from the ‘Showroom‘. These are downloadable cars that you can buy for a small fee. Some are just additional standard battle cars – these are included in the Collectors Edition of the game if you have/pick up that. Then there are some licensed ones from different brands, as you’ll see below. The Boy and I have hammered it out and decided on our Top 5, as follows:

#1 – ’70 Dodge Charger R/T2018012313225400-6F4D679ED7D2A016B654B265B956C5F0
This is a licensed car from the Fast and the Furious movie franchise. I confess I have pulled rank over The Boy to make this #1 as this has become my go-to car. What I am looking for in a battle car is a good balance of speed and heft. I want to be able to go as fast as I can but I find a few of the very fastest cars a bit lightweight. With the ’70 Dodge Charger I get there pretty fast and I hit the ball pretty hard.

#2 – Dominus2018012313235400-6F4D679ED7D2A016B654B265B956C5F0
This is a standard battle car, rather than a licensed one. It’s one of the fastest in the game and the one The Boy uses most. He loves the speed and it certainly seems to work for him. If you can cope with the pace, it’s a great choice.

#3 – Twin Mill III2018012313230400-6F4D679ED7D2A016B654B265B956C5F0
This one is on our list to represent the Hot Wheels licensed cars. The Boy‘s favourite toys are Hot Wheels so the chance to combine that love with video games is great for him. Twin Mill looks like a strong car but actually it’s strength is more in it’s speed.

#4 – Batmobile2018012313233700-6F4D679ED7D2A016B654B265B956C5F0
This car is licensed from the recent Batman vs Superman movie and when we were waiting for Rocket League to be released on the Switch, The Boy was totally obsessed with it. It’s a great choice in game but actually his love of it didn’t last long as it can’t be customised – other than the accent colour none of the cool toppers or decals you collect in the game can be applied to it. We still come back to it fairly often though.

#5 – DeLorean Time Machine2018012313234100-6F4D679ED7D2A016B654B265B956C5F0
This car needs no introduction to those of my generation! Still my favourite movie car, from the Back To The Future trilogy from the late 80s. Although, like the Batmobile, it can’t be customised, I still come back to it a lot thanks to the attention to detail in the design. My favourite part? When you have no boost but press the boost button, the sound effect is direct from the movies. Perfection.

Bonus: Road Hog – Painted Cobalt2018012313245900-6F4D679ED7D2A016B654B265B956C5F0
In addition, buying new ones from the showroom isn’t the only way to get your hands on new battle cars. The Boy managed to trade a bunch of the stuff we’ve gathered over time from playing for this special version of the Road Hog car. It’s painted cobalt which means that some parts of it don’t change colour when customised, leading to a car of 3 colours instead of just two. Great fun!

Click here to purchase the collector’s edition (with a lot of the showroom cars included) on cartridge from


Of course, spending all of this real world money does mean that the game is more expensive but when a game this good is this cheap (look out for my review soon!), a small amount of money here and there has been a fun treat, rather than an extra charge that doesn’t seem fair. If only more DLC could be arranged in such a way!

Have you picked up any of the showroom cars for Rocket League? Or have you bought other DLC in small increments like this in other games? Let us know in the comments below.

REVIEW: Mario + Rabbids Kingdom Battle

  • Released: 2017
  • Played on: Nintendo Switch
  • Also available on: –
  • Time to get into: 30 Minutes
  • Time to complete: 35 Hours
  • Multiplayer: Yes, local only

There’s more or less no way in which a mash up of Mario and Rabbids should work. Mario – a beloved, veteran character of the video game industry – and Rabbids – those reviled, childish troublemakers. The fact that it works, and works so well, is a testament both to Nintendo for being willing to put their biggest asset at risk and to Ubisoft for making sure that the injection of the Rabbids was done with respect for the Magic Kingdom and it’s characters. Fans of Mario, fans of the Rabbids and, frankly, fans of video games, should all find this turn-based strategy game both challenging and hilarious.


The power of three
The majority of your time is spent in turn-based battles with rogue rabbids. You have one move with each of your three chosen characters in every turn and each of those moves is in three parts – movement, attack and special abilities. Movement can be used in defence – for example, hiding Mario behind cover – or attack – like having Peach slide tackle, or ‘dash‘, an enemy. Attack is much as it sounds; get out a weapon and try and cause damage to the enemies. Lastly abilities can be anything from boosting teammate’s health, gaining extra power for a turn or putting up a defensive shield and many more in between. The main bulk of the game is in learning how each of these different attacks and abilities work for each of your characters and then working out how to unleash them in the best way to eliminate the enemies you face. It’s all surprisingly deep and complex for a game full of bright colours and craziness and that combination of challenging gameplay and fun characters is Mario + Rabbids Kingdom Battle‘s core appeal. In the end I preferred a team of Mario (you can’t change him, but in fairness he’s great anyway), Rabbid Peach (thanks to her team-healing ability) and Peach (once well upgraded, her weapons cause widespread damage) but you’ll be able to play your way, and have fun finding out what that way is.


What’s happening?
In addition to the battles, the main game offers up puzzle elements and wraps it all in a story line that serves to give all this a point but never takes on any significance of it’s own. In truth, that works well as the stop-start nature of a stream of turn-based battles would make complex story telling difficult. Instead the story is essentially a setting in which to place Mario and the Rabbids – it helps control the fun, if you will. Most of this is down to Beep-O. I won’t try to explain who or what Beep-O is here – you’ll have to find that out for yourself – but Beep-O brings a degree of order to the chaos and drives proceedings along. It’s through this that the game keeps a lid on the potential madness of having tonnes of both good and bad Rabbids marauding through the Magic Kingdom. Lastly, the puzzle elements are mostly fun and only one did I find difficult enough that it became frustrating. It’s mostly moving blocks around in particular orders or lining up paths to travel down. What they do well is serve to break up what might otherwise be the monotony of battle-battle-battle. They are a refreshing change and don’t outstay their welcome.


Battles with friends
Outside of the main, single player, game, we also have two kinds of multiplayer here – co-op and versus. These both take place in arenas very similar, although not copied out of, the main game. Otherwise there is very little difference on a fundamental level to the gameplay here but the additional level of planning needed and the further things that can be pulled off in the co-op levels are an extra treat. The Boy and I have enjoyed these levels greatly; seeing how far we can jump, how many enemies we can take out in a single turn etc by working together. It’s a shame there isn’t a full co-op campaign but that is more a reflection that I want more of a great game than a criticism of what’s being offered here.


2017 was completely full of great games and it is a fairly big surprise to see something with the Rabbids in being included in that! But the combination of the charm of Mario and the madness of the Rabbids, all baked into a great turn-based strategy game is amongst the best in one of the best years. It continues to be supported too – The Boy and I are also very excited for the upcoming introduction of Donkey Kong that was revealed in the recent Nintendo Direct Mini! Now is just as good a time as any to jump onto this crazy bandwagon.


Click here to purchase the game on cartridge from

Happy New Year – let the gaming continue!

I’ve had an unexpected fortnight off from this blog to open 2018. With all the busyness of the Christmas break and then going back to normal life I didn’t have time to think about writing. The Boy and I did have time to play games however! As such, there is plenty for me to get my teeth into and write about through the rest of January. So, what can you look forward to from The Gamer Boys in the coming weeks? Read on.

Rocket League (Switch)2018011008294900-6F4D679ED7D2A016B654B265B956C5F0
We will have a review of this soon but, spoiler alert – it’s awesome! Of course it would be nice if you would read our review when it’s ready but really – don’t wait for that, just buy it. It’s going to be fairly high up on my all-time top games list. Something else we did was finally buy all the additional battle cars from the showroom, so I think I’ll put together a post about some of them – some are fantastic, and when such a great game is is so cheap, spending small chunks of money on DLC is no problem. See my First Impressions here.

Mario + Rabbids Kingdom Battle2018010308503700-9600BAE614E6833B1A261F5FB229CDBA
I have completed this game now, and it is wonderful. Somewhat odd, but once you get past that it’s just a really good game. The combination of the crazy Rabbids in the whimsical Mushroom Kingdom hides how deep the gameplay is. I’m sure it’s not as in-depth as some strategy games but it requires enough thought and planning to keep it intriguing and interesting all the way through. I wonder if a sequel, or at least further Ubisoft/Nintendo collaboration, could be in the works. Review forthcoming!

I was given this game for Christmas and have been loving it so far. Of course, all the talk about this game is about how difficult it is. I will be no different! It is willfully hard for the sake of being hard – perhaps that is a subject worth looking at on this blog too. I’m currently just at the end of World 1 out of 4 so First Impressions will be up on the site very soon.

NBA Playgrounds (Switch)2018010918174200-4A1B5A3AF288537CEBE6559E7DFB000B
An ‘Enhanced Edition’ of this popped up on the eShop the other day. There’s a new set of tournament games to play through so I thought why not give it a go?! It’s still just as much fun as it was before although there’s nothing new enough to mean a change to what I said in my original review. Still – even more worth picking up now if you haven’t already!

In other news
I’ve got some other ideas to make The Gamer Boys blog less random, like a monthly round up of a ‘Top 5 “somethings” in gaming’ and other regular series like that. Let me know your thoughts on them when they start appearing! Otherwise, let us know what you’ve been playing at the start of 2018 in the comments below. Happy New Year!