Why am I playing it?
I spotted Star Wars Racer Revenge on sale a while back on the PS Store and I remembered how cool the control scheme was. It is a PS2 Classic and back in the day it was a sequel to Star Wars Episode 1: Racer. I believe Racer was released around the time of the Phantom Menace and then Racer Revenge was released to coincide with Attack of the Clones. What made it stand out is that you could race by using the two analog sticks on the Dual Shock controller as throttles for the two engines on your Pod – thus being able to control speed and steering with the same method, just like the ‘real thing’. Push one stick or the other forward to turn, or push both forward to accelerate in a straight line, as I’m demonstrating here:
How well does it hold up technically?
No effort has been made with these PS2 Classics to update things like the graphics – this is not backwards compatibility like you get on Xbox One. As a result, this game just looks bad but I guess no worse than it did before. Controls are responsive and smooth once you are used to how unusual they are (or use more standard acceleration and steering inputs, but why would you?). Unfortunately it shows it’s age with some dodgy collision detection at times, particularly with some lo-res walls. Perhaps this was just what racing games were like in those days?!
Has it stood the test of time?
Not well. I would definitely consider Star Wars Racer Revenge poor if it came out now. Really all it has going for it is some Star Wars nostalgia and the interesting controls. Even things like the menus and everything built around the game is poor compared to what we have even on cheap indie games nowadays. Upgrading your pod racer is a very basic affair and even the very concept of the story – 8 years later Anakin comes back to pod racing to face a Sebulba looking for revenge – needs a lot more backing up than just the usual Star Wars scrolling yellow text at the beginning to make it believable.
Should people go back and check it out?
The control scheme is genuinely great: it’s unique, at least to my knowledge, and it would only work on a Playstation controller as the analog sticks are next to each other, not offset. But, where that was enough to make up for it’s shortcomings when it first came out, now it’s little more than a quaint interest-piece. I’d love it if a new racing game came out making good use of twin analog sticks like this but for now, this one is probably not worth your time.
One of the many great things about the Nintendo Switch is the flexibility of the control options available. A single set of Joy Cons can be used for single player or split for multiplayer. A lot of the time this works nicely – The Boy and I have spent many hours with friends and family playing 4-player Mario Kart from two sets of split Joy Cons, for example. However, the recent advent of Rocket League on the Switch has revealed that this doesn’t work very well for every game – not if you value the continued use of your hands, anyway! Single Joy Con play is pretty uncomfortable in Rocket League so we needed better solutions. More sets of Joy Cons or the Nintendo Switch Pro Controller are all good options, but also fairly expensive. What we ended up with was getting a couple of great retro options for players 3 and 4, at a fraction of the price.
Player 3 Controller – 8Bitdo NES30
This awesome looking controller is made by a company called 8Bitdo, who specialise in retro-styled controllers. This one is influenced by the look of the original NES controller, but is fully modern with all of the buttons required, including clickly-sticks and double-shoulder buttons. They were recently updated to include Switch support.
The first step was to update the firmware via computer and then it was, in theory, ready to go. A word of warning to anyone considering one of these though – I tried over and over to get it to pair up with my Switch and it was super frustrating. Then I popped the Switch into the dock and bingo – it paired up first time. It’s been fine docked or undocked since, but just remember to do that the first time. The functionality and responsiveness are a match for any controller out there and it looks amazing. So far everyone who has seen ours has been wowed and fascinated. It’s only downside is that in order to maintain it’s retro pedigree it’s shape isn’t that comfortable for long sessions – but it does only get used by us for multiplayer gaming, so that’s fine.
Player 4 Controller – GameCube Controller & Adapter
Back in the Wii U days, Nintendo released an adapter to allow GameCube controllers to be used for Smash Bros on the Wii U. Now they have updated the Switch to bring that functionality to current games. It’s better in fact as now the GameCube controllers can be used for any game on the Switch. Thus I dusted off our old GameCube pad and we added a 4th full controller with just the addition of the adapter.
It can be a little temperamental to this get going – you have to go into the ‘Search Controllers‘ dialog on the Switch, back out of it and then press L+R to get it recognised by the Switch. It also takes up two of the three available USB ports on the Switch dock. Finally it lacks the full quota of buttons compared to modern controllers so you will not be able to play every game with it. But for us, again, it only gets used for multiplayer gaming so that’s rarely a problem – the odd buttons aside, I have remembered what a great controller the GameCube one was.
The ultimate fact is that this is a great and inexpensive way to add more controllers to the Nintendo Switch. If you love a little bit of retro styling to your modern gaming then these solutions are sure to appeal and be admired by your friends and family members. They aren’t perfect but if you can’t afford a set of 4 Pro Controllers then this is really fun way of making your multiplayer sessions more enjoyable.
Click here to purchase the 8Bitdo NES30 from Amazon.co.uk:
- Released: 2017
- Played on: Nintendo Switch
- Also available on: PS4, plus others in Japan only
- Time to get into: 5 minutes
- Time to complete: 10 hours
- Multiplayer: yes, both local and online
My main question coming into playing Puyo Puyo Tetris was whether or not a puzzle game – even a mash up of two puzzle games – could possibly be worth the price of entry. The game is priced as a full title, the same as Breath of the Wild or Mario Kart 8 Deluxe. Could it justify it? The answer is emphatically: yes! This game takes two good puzzle games and them great by adding competitive play and combining them in different ways. Not all of those ways really work but it’s enough to keep you entertained and engaged for a great many hours.
As the name suggests, Puyo Puyo Tetris brings both Puyo Pop and Tetris into one title. There are myriad ways to play – from playing one of the games alone as a challenge through to full on Fusion mode (where both types are played at the same time on the same board) versus someone else. Each different game type can be chosen in Arcade mode and there is an Adventure mode that throws each type at you as you go through the story.
Adventure mode was where I spent most of my single player time. This mode is a lot of fun gameplay wise. I can make no comment here on the story or the characters – I found the cut scenes that are before and after every level so insufferable and so easy to skip that after not too long I didn’t really see another one. What I did see was a continuing stream of different game modes and challenges. The learning curve is mostly well handled, although there are the occasional levels that are either far harder or far easier than those around them. All in there are 70 levels split into 7 chapters. I think it’s a good length – it certainly didn’t outstay it’s welcome but I wonder how much further they could have repeated the different games types and kept it from being too repetitive. The only flaw here was Fusion mode. I enjoyed all the other combinations of modes – Puyo vs Tetris or the swap mode where you have one board from each game on the go at the same time and swap over every 30 seconds. Fusion mode puts both Puyo and Tetris pieces on the same board and this doesn’t really do anything but dilute what it good about each. The main aim with Tetris is keeping your lines clean and organised and the main aim with Puyo is long chains that fall into place. Fusion mode doesn’t allow you to focus on either of those things but doesn’t replace it with anything further goal. In the end in Fusion mode, I was just trying to survive the level, rather than trying to finish it.
On The Line
After playing through the Adventure, I didn’t feel the need to spend much time in Arcade mode – I felt I was ready to go online. How wrong I was! Real people are even more brutally difficult than the hardest levels of the single player game. I think part of this is the seeming lack of proper matching. I was repeatedly matched with experienced and very good players even when I was just getting started – thus I was totally destroyed on a very regular basis. This is odd to say the least – matching players based on their ability is a standard component of online multiplayer games. Perhaps the game just isn’t that popular online and there simply aren’t enough players to avoid this. Regardless, if it had not been for my desire to write this review, I might well have given up online play very early on. The other reason for that is that the game plays out in the exact same way online as it does against the cpu. Most games change their character when you go online – humans simply react differently than AI. But here, given that the gameplay is so restricted anyway by the rules of the puzzles, it’s hard to know if you’re playing online or offline – it feels identical. There is nothing wrong with the online play – it’s easy, quick and smooth – it’s just not that exciting.
Ultimately Puyo Puyo Tetris is held back from perfection by the Fusion mode and the slight lack of excitement of the online play. But not many games are perfect and this is still a fantastic title that will eat up hours of your life and keep you coming back for more and more. The desire to play faster and faster doesn’t get tired and the varied modes keep it fresh for ages. It really transcends the ‘puzzle-game’ tag – this is just a really good game, full stop.
Click here to purchase the game on Switch from Amazon.co.uk:
Click here to purchase the game on PS4 from Amazon.co.uk:
I’ve got to confess that I didn’t expect to enjoy a Tetris game again! Tetris feels as old as the sun to me. It was one of the first, if not the very first, games I ever played and I have had it (or clones of it) on countless consoles and mobile devices. At the end of the day it hasn’t really changed – or not for the better – over all those years and I thought my time with it would be done.
Additionally, I also have to confess that I’ve never played a Puyo Puyo or Puyo Pop game. I was vaguely aware of their existence but didn’t know anything about them. Thus the combination of Puyo Puyo and Tetris didn’t particularly appeal to me.
However, this was one of the few games out there these days that had a demo, so I thought I’d give it a go. I am pleased that I did! Outside of the Puyo Puyo being new to me – and at this stage I’m still enjoying the Tetris more – the game injects another dimension into the Tetris by being really going all in on the competitive play. You can just play a normal game of Tetris by yourself but the main bulk of it is playing against the CPU, playing against others locally or playing online.
The demo gives you a good idea what to expect but the full game adds Adventure mode. I can’t tell you anything about the story as the ‘cut-scenes’ quickly became insufferably long and cringe-worthy. What’s great about it is that it constantly throws different challenges at you, across both Puyo and Tetris and a huge host of game modes. The steady stream of different games is, so far, keeping me fully engaged.
I’ll do a more full review when I’ve completed Adventure mode and played more in the other modes too. For now, I’d recommend it if you can find it for a good price. In the review I’ll answer whether it is worth the high price of entry for a puzzle game.
Click here to purchase the game on Switch from Amazon.co.uk:
Click here to purchase the game on PS4 from Amazon.co.uk:
Sequels usually fall into two camps for me. Those with storylines like adventure games or first person shooters I consider an ‘addition’ to that franchise – even if the gameplay is improved and tweaked, the story gives you reason to go back to the previous entries. On the other hand, sequels in franchises like sports games or racing games are more ‘replacements’ – they bring advances to the gameplay and give you no reason to go back. Occasionally though, a sequel will transcend these definitions and give you enough new gameplay outside of a story to be a great experience without stepping on the toes of it’s predecessor.
One such example is SSX 3.
The game before it was SSX Tricky, which was just amazing. It was just outrageous in every aspect – the characters, the tricks, the speed, even the soundtrack. This is still the best game I’ve played in terms of pure fun – no complications or distractions, just massive tricks and massive points.
So where could SSX 3 go? There was no narrative so they couldn’t just tweak the formula and put a new story on it. What they did though, was retain enough of the gameplay – the crazy tricks and the races – whilst placing it in a new setting. Here you had a more complete structure to the events in the game, more organised tracks and mountains and just a little bit of an open world feel. It was a stunning game in it’s own right without diluting the simplicity and, frankly, preposterousness of Tricky.
I originally played this games on Playstation 2 but have recently picked them up on the cheap for the original Xbox. I’m surprised and pleased to report that they are still fantastic games all these years later! Normally I would only consider one game in this kind of franchise for my All Time Top Games List. If I didn’t use that policy that list would be full of 6 Forza Motorsport games, multiple Mario Karts and a multitude of FIFAs and PESs. But SSX Tricky and SSX 3 are both worthy enough, and different enough, to get separate places on that list.
Now I’m going to head back to Garibaldi and see if I can get back to when I could get well over 1 million points on the way down there!
What about you? Which other sequels have been great without just replacing the game before? Let us know in the comments below.