Top 5 Underappreciated Games: Monthly Roundup April 2018

Please see here for previous Top 5 Round Ups from 2018:
January: Top 5 Rocket League Showroom Battle Cars
February: Top 5 Open World Games
March: Top 5 Mario Kart 8 Items

Recently I was in a discussion about games that you love that no one else seems to like so much. They just don’t get it, right?! So I got thinking about a way I could be sure that these games were actually less appreciated than I think they should be: Metacritic scores! If you haven’t come across Metacritic it’s a site that gathers together all the reviews of each game (and other things like movies etc) and gives them an average score out of 100. So I looked through my All-Time Top Games List and found the ones that had an average of less than 80. There were 6 in total, so here are the Top 5, plus a bonus:

#1: Mirror’s Edge – Xbox 360/PS3
Metacritic Score: 79
I played a demo of Mirror’s Edge when it first came out in 2008 and immediately knew I had to get it! I was surprised later when it didn’t get glowing reviews. It had a decent and engaging, if generic, story line and the gun play was only OK but all of this was brushed aside by how fantastic the free running was. I played the whole game quite a few times on 360 and on PS3 – it was a joy just to run through the world at top speed. If I was picking any single game to replay it would be this one, without doubt.24-03-2018_21-53-46

#2: Quantum Break – Xbox One
Metacritic Score: 77
Another game that I picked up without really seeing the reviews. I saw a couple of videos of it in action when it was released and went out more or less straight away to pick it up. I’m so glad I did. The gameplay – a combination of 3rd person shooting and controlling time – was great, it looked fantastic and the plot was far more complex than most games. Quantum Break also had 3 or 4 ‘TV episodes’ in it that advanced the story, which was something I really enjoyed but I guess maybe that concept wasn’t for everyone as it certainly hasn’t caught on!25941057304_18a8a9e06b_o

#3: Super Mario Run – Android/iOS
Metacritic Score: 76
This is one of my favourite Mario games ever. Made completely for mobile, it could be played with one thumb but still had all the elements required of a Mario 2D platformer. Perhaps the short-sharp bursts of gameplay didn’t work for people that came to it as Mario fans but as a mobile game it was perfect and the chance to play against others in the Toad Rally mode was great fun too.screenshot_20180326-160206.png

#4: Buffy The Vampire Slayer – Xbox
Metacritic Score: 79
Forget all the usual – and mostly correct – comments about cross overs between video games and other media never working. This game fit into the Buffy mould perfectly, whilst also being a superb game in it’s own right. Story-wise, it had a lot of the same actors from the TV show providing the voices and it didn’t try and reinvent the wheel, playing out like an extended episode. On the gameplay side the platforming and fighting were both top notch. It all came together nicely.Processed with VSCO with  preset

#5: Super Beat Sports – Switch
Metacritic Score: 68
This is the most recent game on this list and to be honest, unless you hate fun (?!), I cannot imagine how anyone wouldn’t love Super Beat Sports! It’s not particularly deep and the quality of it’s mini-games does vary but at it’s core it takes common gaming tropes – rhythm and sports – and combines them into something that prioritises fun above all else. I am mystified by the negative reviews.2018011618031600-B5326B1E58931254287CB2E8DA86D794

Bonus: P.N.03 – Gamecube
Metacritic Score: 63
This game only just squeezes onto my All Time Top Games list, so I can more understand that it didn’t work for everyone. P.N.03 certainly had it’s flaws – the story wasn’t really engaging at all for a start – but I just loved the smoothness and grace with which you could move your character Vanessa around. Somewhere inside it is a basic shooter but on top of that you have elements that feel like a dance game. It had that same feeling of joy from just playing it that Mirror’s Edge has, but in a less complete package. It’s hard to explain so just watch this video!

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Top 5 Mario Kart 8 Items: Monthly Roundup March 2018

Please see here for previous Top 5 Round Ups from 2018:
January: Top 5 Rocket League Showroom Battle Cars
February: Top 5 Open World Games
Mario Kart 8 Deluxe is such an amazing game. In fairness, all the Mario Karts have been since Super Mario Kart on the SNES. It doesn’t seem to matter how much I play it – I still want to play it. That’s a lot of racing! The Boy is just the same – he has started multiple new accounts on our Switch so that he can play all the way through the single player game again and again. So, after all that time, between us, we have come up with our Top 5 items that we are hoping to get when we smash through those item boxes on each track.2018012508053000-16851BE00BC6068871FE49D98876D6C5
#1: Banana
The lowly banana! At #1! That’s right! Why? Because if you want to win that means you need to be at the front and when you are in 1st place you are most likely to get a banana. As such, we’ve come to rely on it, not for attacking but for defending. Driving around pulling it behind you – not even a red shell can stop your ride to glory!2018012508005500-16851BE00BC6068871FE49D98876D6C5
#2: Red Shell
The red shell is easily the best attacking weapon in the game. You can still get them in 2nd or 3rd places, unlike the really powerful items, but they are a sure fire hit on someone in front of you, if used well. And there’s no way they can backfire on you. They’re perfect!2018012507540500-16851BE00BC6068871FE49D98876D6C5
#3: Super Horn
So you’re driving around with your banana already imagining the glory of the top step on the podium. But then on the map you see that little blue blur zipping towards your position. Impending doom! Or is it? Not if you have a super horn – blast that blue shell to smithereens and carry on your way to the winners circle. #smugface2018012507582000-16851BE00BC6068871FE49D98876D6C5
#4: Mushroom
This was The Boy‘s idea – the boost needs to be in this list because of the shortcuts it opens up. He’s absolutely right. There’s a reason that you are given one for each lap in Time Trial mode. Used at the right time they give so much more than a boost – they mean that you are racing on a different track to everyone else.2018012508000300-16851BE00BC6068871FE49D98876D6C5
#5: Star
Da da da da da da da da da da da… You know you are singing this in your head! The Star doesn’t just make you invincible and give you a slight speed boost – it brings musical joy to your life as well! Lovely.2018012508001200-16851BE00BC6068871FE49D98876D6C5
Bonus: Spiny Shell
Ah, the demon. The evil weapon of all that is wrong in the world. The very symbol of how unfair Mario Kart can be. It doesn’t make the Top 5 because you don’t really ever want to be so far behind in a race that the game ever gives you one! But it has to be mentioned. It’s both the best – when you are anywhere from 2nd to 12th – thing in the game and, of course, the worst, if you are in front. Surely the most well known Mario Kart item – but not one of the best when you are racing.2018012513254400-16851BE00BC6068871FE49D98876D6C5
What about? Which if your favourite Mario Kart item? Or your most hated? Let us know in the comments below.
Click here to purchase the game on cart from Amazon.co.uk:

Click here to purchase a download key from CDKeys.com:

REVIEW: Forza Horizon 3 Hot Wheels DLC

  • Released: 2017
  • Played on: Xbox One
  • Also available on: PC
  • Time to get into: 2 Minutes
  • Time to complete: 10 Hours
  • Multiplayer: Yes, online only

Sometimes just being more of the same game can be enough for DLC. I’m thinking additional tracks in racing games, more tasks in a mission-based game. What the Hot Wheels DLC does for Forza Horizon 3 however, is far above ‘more of the same’. It injects a whole load of crazy into an already spectacular game, turning parts of it into something more akin to a rollercoaster than a racing game. It’s fantastic – a must-have addition to a must-have game for any racing fan.05-02-2018_22-34-58

Amazing Speed
I’ll keep this review short so as not to go over things that haven’t changed from the vanilla version of Forza Horizon 3. I use the term ‘vanilla’, but it was anything but that and it’s worth establishing one point about it: it was already an astounding racing game. The cars looked stunning and handled like a dream. There was a huge amount to do, from street races to jumps to ridiculous showcase events against all manner of vehicles. All of this was scattered across a varied open world. It’s the best arcade racer I’ve ever played. Apparently that was not enough for it’s aptly named developers Playground Games – they have kept almost everything that made the main game great and added so much more.05-02-2018_22-33-50

Big Air
The Hot Wheels content really reminds of those days when there were EA ‘Big’ games – like SSX Tricky, for example. They took something, like a sport, and injected some crazy into it. For Tricky‘s uber tricks, here you can find huge jumps, loop-the-loops, boosts, half-pipes and more. Here’s a video of just one lap of one race, showing the tip of the iceberg of the thrill-ride available:

A lap of pure crazy in Forza Horizon 3 Hot Wheels DLC from The Gamer Boys on Vimeo.

Great Drafting
Simply put, playing this DLC is thrilling. Multiple times I found myself going ‘woah’ out loud whilst boosting up a near-vertical track or flying through the air on a huge jump. Next thing I know a huge dinosaur is roaring at me from the side of the road! It’s endlessly entertaining, all built on the already solid foundation of the cars, events and gameplay of the main Forza Horizon 3 game. There are even additional xp boards to smash, another barn find to dig up and some unique Hot Wheels cars to drive. It’s also done properly, for example the orange and blue plastic you are now racing on is less grippy than the tarmac was and this is particularly noticeable in the rain that comes and goes.05-02-2018_22-35-15

Clean Racing
If I really wanted to find a flaw, it’s that the total freedom of the main game is slightly taken away by the fact that you can now only go, for the most part, where there is already Hot Wheels track built for you. It’s not as open-world as Forza Horizon 3 is in the main (see here for a previous post about open world games). This really isn’t a great issue, but I did note it when doing certain types of events or driving from one race to another. It’s a small price to pay though, when those same tracks are able to have you loop-the-loop in a Ferrari!08-02-2018_07-35-21

Conclusion
If you love fun racing games then you should already be considering Forza Horizon 3. If you have that then you have got to consider this add-on. With the introduction of the most breathtaking and astounding gameplay ever to find it’s way into a ‘proper’ racing game, Forza Horizon 3 Hot Wheels DLC takes a fantastic game and makes it even better.

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Click here to purchase Forza Horizon 3 on disc from Amazon.co.uk:

Click here to purchase a code for the Hot Wheels DLC from Amazon.co.uk:

REVIEW: Meteorfall: Journeys

  • Released: 2018
  • Played on: Android
  • Also available on: iOS
  • Time to get into: 30 Minutes
  • Time to complete: 10 Hours
  • Multiplayer: No

I’ve talked before about how mobile games should shed any attempt to match their console and computer cousins and focus on what’s good about mobile gaming. We’ve had some great examples, like Super Mario Run or Old Man’s Journey but now perhaps the perfect example of how to build a game for mobile – Meteorfall: Journeys. It takes it’s style and it’s genre and makes them not just work for mobile, but work beautifully. We’re left with a deep and easy to play game that will keep you hooked to your phone for ‘just one more try’ for hours on end.screenshot_20180206-121804.png

Roguelike
Meteorfall: Journeys is a roguelike fantasy RPG built into a card game. You collect cards from various sources and use the powers those cards give you to defeat monsters, bosses and finally the main boss to beat the game. All of this is procedurally generated, so no play through is the same as any other and the meat of the game is based around a combination of planning how you want to build up your card deck and rolling with the punches that the game throws at you. There are 2 basic restraints placed on your efforts to smash all who come before you. Firstly, health – staying alive is key as there are no second chances – die and you are start all over again with a fresh pack. Secondly, stamina – each card you want to play takes a certain amount of effort for your character to deploy and you manage this by skipping cards to regain some stamina points. Some cards use this in a different way by having ‘charges’ instead of stamina points but the principle of always making sure you are in a position to play the most important cards remains the same.screenshot_20180211-132336.png

Around this base gameplay are the RPG and very light story elements. You can upgrade and/or buy better cards over the course of a play through or even give away cards. This isn’t as crazy as it may first seem – the key to getting to the final boss and winning is building a pack of cards that compliment each other and work for your play style. More of a defensive player? By the end your healing cards need to be giving you big chunks of health back to keep you going. Conversely for the more attacking player you had better be dealing huge amounts of damage for each card you play by the end or it’s not going to be enough. Story wise, Meteorfall: Journeys keeps it to a minimum – you are fighting through the hoards to reach and defeat the Uberlich and save the world. You can choose one of four characters but that really only affects the way you want to play, the narrative, such as it is, doesn’t change.screenshot_20180211-132715.png

Stay Mobile
None of this is new, I realise. This it entirely standard fare for almost any RPG, certainly any roguelike and isn’t new as a card game. Why this game is so good if how easy it is to play on your phone. It’s almost like Meteorfall: Journeys is what smartphone’s were designed for in the first place! All joking aside, it’s works like a dream – almost every action is either a left swipe to skip or a right swipe to choose. There are a few things that need you to actually press on the screen but most of your playthroughs with just be right-right-right-left-right-etc. It’s a thing of true design beauty. Not that this makes the game any easier to win. Make no mistake, the individual games you play might be fairly short, as any good card game should be, but if you are going to win out you’ll be playing for quite a while. In fact if anything, how easy to it is to physically play almost draws you into hasty mistakes when you should have thought more carefully about your next moves.screenshot_20180214-135257.png

Conclusion
All of this combines into a deep and challenging card-based RPG that is super smooth to play. You can pop out your phone for a single turn whilst waiting in a queue or sit down at home for a play session and anything in between. It’s not even mired with adverts and in-app purchases – a very small one-off price gets you into this world and you’re not going to find it easy to get yourself out!
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REVIEW: Frederic: The Resurrection of Music & Frederic 2: Evil Strikes Back

  • Released: 2012
  • Played on: iOS
  • Also available on: Android, PC, Mac, Switch
  • Time to get into: 5 Minutes
  • Time to complete: 3 Hours
  • Multiplayer: No

An entirely bonkers story, occasionally odd voice acting and a lack of variety in gameplay simply cannot stop Frederic: Resurrection of Music from being fun. Playing some great musical numbers on a touchscreen keyboard is an enjoyable experience that simply doesn’t get old and that holds up some of the slightly more lacklustre parts. I don’t intend to sit through the animated story ever again, but the game has definite replay value – I shall not rest until I have 100% accuracy on every song.img_0022.png

Frederic
The game is split almost exactly into two parts; watching the animated story and playing the actual music. Let’s look at the story first. Simply put; it’s not bad. It really doesn’t make any sense – I always try and avoid spoilers here but I could explain the whole story and it wouldn’t make any more sense to you! Suffice to say that the legendary Polish composer Frederic Chopin has been brought back to life and travels the world having musical duels with various enemies.

I know, just go with it.

The whole thing is animated in a distinct, comic book-influenced style complete with full voice acting. I can imagine that building this part of the game took as much, if not more effort that the gameplay itself. In that sense, it’s pretty impressive. Overall, I found that the story did just enough to keep me engaged and entertained. I wasn’t loving it, but I did want to find out what happened, so I didn’t take the option to skip at any point. Frederic himself does enough to make you sympathetic for him, if not empathetic with him.IMG_0041.PNG

Resurrection of Music
If you wish, all of that can exist completely separately from the game itself. Here is where Frederic: Resurrection of Music hits it’s stride. The set up is a touchscreen keyboard and the songs you play are remixes of actual Chopin works, complete with the original title of the work in question. The only relation this bears to the story is that each work is remixed into a different genre, as befits where Chopin finds himself in the story. It must be said though, that it feels like the story comes after the music – I didn’t feel that any of the tracks had been artificially changed to fit into a certain style of music for the purposes of the narrative. For the vast majority of the time, I really enjoyed the music and really enjoyed playing it. It also inspired me to go and listen to recordings of some of the original compositions!IMG_0023.PNG

The game is very responsive to the touchscreen inputs – more than most rhythm games I really felt like I was playing the music. It should really be considered a ‘melody’ game, rather than a rhythm game as a result. It works really well and keeps me coming back to tackle better and better scores. So far, I have 100% accuracy on a few of the tracks but it’s going to be a lot more effort to really nail the harder settings. I apprecate that the difficulty settings are ‘Too Easy’, ‘Normal’, ‘Hard’ and.. ‘Chopin‘! Easier than trying to explain the gameplay: here’s a video to demonstrate it:

A quick sample of Frederic: Resurrection of Music from The Gamer Boys on Vimeo.

 

Frederic 2: Evil Strikes Back

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Please note that I had originally intended to fully review the sequel – Frederic 2: Evil Strikes Back – as well. Unfortunately, that game turned out to actually be the horrible mess that the original could have been, so it’s not worth it. See the end of this post for more details if you really wish!

Conclusion
A somewhat enjoyable story, that is easily skipped after the first time, is the backing to a really fun game of playing music across different genres. It’s best played on a large touchscreen but otherwise I’d recommend it to everyone. It’s half the price of a coffee and will keep you entertained for a long while.
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Frederic 2: Evil Strikes Back
This game is simply not worth a full review. Everything that I have said is good about the original is conspicuous by its absence in this ill-advised follow up. I won’t bother with details but basically, this just plumbs the depths to try and keep the formula going and it fails. The story and the voice acting go from OK to horrible and the music falls apart – they are now ‘Chopin-influenced’ pieces and the difference is like night and day. I have kept Resurrection of Music on my iPadEvil Strikes Back I deleted the second I’d finished it. This game only cost me £1 and yet I still say: avoid avoid avoid.Review1

REVIEW: Gear Club: Unlimited

  • Released: 2017
  • Played on: Switch
  • Also available on: iOS and Android in free-to-play
  • Time to get into: 30 Minutes
  • Time to complete: 20 Hours
  • Multiplayer: Yes, local split-screen and online leaderboards for time trials

Whilst the Nintendo Switch is graced with one of the best racing games ever – Mario Kart 8 Deluxe – it has so far lacked any ‘real’ racing. You know the drill; licensed cars, multiple championships… braking! Well, Gear Club Unlimited is here to try and fill that gap. It’s a port of Gear Club from iOS and Android, but with all of the in-app purchases already unlocked. So, can it properly scratch that car-racing itch? Sadly, no – despite there being many impressive things about it at the end of the day the racing is dull and the rest of the package was always going to struggle to recover from that.2018020213051100-F476AB43D70AF863FE443B5546246311

Nice bodywork
Gear Club is, on the face of it, an impressively full featured game. It does lack full online racing – the online element is just time trial leaderboards – but otherwise it has an impressive set of features. You have split screen multiplayer with up to 4 players, including the ability to have 2 AI cars in the race if you are just playing 2 player, as The Boy and I have. The career mode is quite deep too. There are a truly massive amount of races to complete and these are spread nicely across the different car classes, race types and surfaces. More on the cars in a moment but for race types and surfaces we have two each. Most races are street races, where you need to stick to the tarmac, and there are also a few ‘Rally’ races, on less grippy surfaces. Both are settings for standard races – where collisions take place with the other cars – and also time trials where the other cars you race against are ghosts.2018020310533000-F476AB43D70AF863FE443B5546246311

The cars are reasonably impressive too. They are certainly detailed enough to look great and thoroughly recognisable, even if they are far from the ridiculous quality found in Forza Motorsport and the like. Gear Club has licences for a large number of manufacturers, giving you the choice of what to drive from Lotus to Alfa Romeo to BMW. All of these can be tweaked to your heart’s content in your garage. Separate stations for Paint, Tyres, Aerodynamics etc allow you to upgrade your cars to the level required for the next races you want to compete in. It all works smoothly, although the trial of having to move your car from station to station can be annoying after a while. All in all, Gear Club Unlimited contains all the features you would expect from a proper racing game and they more or less work very nicely.2018020708392300-F476AB43D70AF863FE443B5546246311

But nothing under the hood
But then you race. And sadly, the fun does not last long. In fairness, there isn’t too much to be specifically critical about. There are two things that are genuinely janky – the braking and the oversteer. These are two things that really shouldn’t be troublesome in the same racing game. Gear Club has a decidedly arcadey handling style which gives the expectation of being able to slide the back end around a little bit. Instead what you find is uncatchable snap oversteer with no proper cure in game or car settings. You end up having to learn to drive around it – in other words, to drive more sim-style. Which would be OK, if braking actually worked properly. Gear Club Unlimited gives you hardly any feedback on how well you are braking; not visually, audibly or even through controller rumble. As such, you are essentially left to wait, braking as hard as you can, to find out if the car is going to stop in time for the next corner. Without the ability to throw the car around corners, or feel your way into them smoothly, every corner and every race ends up just being a trial.2018020613182500-F476AB43D70AF863FE443B5546246311

Unfortunately, the rest of the racing does nothing to make this any better either. Tracks are dull, colourless and lifeless. The AI is easy to beat – they just stay on their racing line, hardly even battling with each other off the line. On top of this the races are all very very short. Lots of them are over in around a minute, and I don’t remember any that last more than 2 and a half minutes. In theory this could work well for the pick-up-and-play-anywhere joy of the Nintendo Switch but here all it does is increase the sense that you are just plodding along on a treadmill. The grind just goes on and on and doesn’t get anymore interesting.2018020314454600-F476AB43D70AF863FE443B5546246311

Conclusion
There is a lot to like about the package here and to begin with the surprisingly impressive presentation makes up for the boring racing. In the end though, Gear Club Unlimited just never gets good, however long you wait. At the price of a full game, there’s just no way to recommend this – your wait for car racing on the Switch will have to continue.

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Click here to purchase the game on cart from Amazon.co.uk:

REVIEW: Forza Motorsport 7

  • Released: 2017
  • Played on: Xbox One
  • Also available on: PC
  • Time to get into: 2 Hours
  • Time to complete: 35 Hours
  • Multiplayer: Yes, local and online

I wasn’t looking forward to Forza Motorsport 7 as much as you might imagine. After all, I’ve played every game in the series and Forza Motorsport 6 currently ranks as my favourite racing game ever in my All Time Top Games List. Surely I should be highly anticipating it’s sequel? Well, the issue I had is that the Forza Motorsport series has a history of fantastic even-numbered entries and lacklustre odd-numbered entries. FM, FM3 and FM5 have all just been OK games that Turn 10 Studios then nailed at the next attempt with FM2, FM4 and FM6. Would this continue? Well, I’m happy to say it hasn’t! FM7 is an absolutely stonking game – it builds on what was great about it’s predecessor whilst adding great new cars, new tracks and variable weather effects. A couple aspects keep it back from quite eclipsing FM6 entirely, but if you are in the market for a proper racing game on consoles at the moment, there is nothing here that will disappoint you.27-01-2018_10-59-17

Technically technically…
Firstly, let’s get something that should come as no surprise out of the way; this game is a technical marvel. It looks wonderful, sounds fantastic and runs like clockwork. Although there are no significant graphical changes from FM6 to FM7, there’s just a little extra shine on things. The true darkness of a tunnel or the reflections sparkling on bodywork continue to build on the series’ already amazing visuals. It sounds great too – somehow gear shifts and cars crashing into each other sound more visceral and immediate than they have before. All of this runs smoothly the entire time – in all my playing of Forza Motorsport 7 I haven’t noticed a single instance of frame rate drops, let alone any really game-breaking issues. I guess Turn 10 Studios‘ game engine is a well-oiled machine now and they are just adding polish every time. 27-01-2018_11-02-19

All of this is despite two changes that demand more from it – each race now has 24 cars taking part and they have added dynamic weather. In truth, the additional cars don’t really make much difference. Online it’s limited to 12 cars anyway and in single player games, you start around the middle of the pack and are only really looking forward – if you had a bad race, the difference between finishing 12th and 24th is irrelevant. The weather changes are anything but irrelevant, however. FM6 already did a good job of making the cars handle differently in the rain – puddles around the tracks forced you to find new racing lines and you had generally less grip, as you would expect. Now in FM7, this can appear over the course of a race. The general concept of this is great anyway – that you might have to adapt from one lap to the next just increases the realism of the game – but the execution is the best I’ve seen in racing games so far. First, it just looks and sounds awesome! The skies darkening, the rain starting to fall… you even sometimes end up racing in a full blown thunderstorm, with lightening flashing for good measure. The dawn and dusk races with changing light are cool too, if less dramatic. Secondly, it works so well with the gameplay – knowing when to adapt your racing lines for the puddles you know are going to be forming and adjusting your breaking points lap by lap is a great new dynamic. Right now it lacks a drying track – once it has starting raining, it’s here to stay – perhaps they will manage to nail that in FM8.27-01-2018_11-01-43

Not doing anything wrong
Gameplay aside, there have also been significant changes in the single player mode. Rather than just a set of races available to play through, FM7 gives a little context to them in the form of ‘The Forza Driver’s Cup‘. You complete various series to gain experience points and ultimately climb your way up to the pinnacle. This combines nicely with another addition – your avatar. You can choose male or female and then over time you can gain different racing suits so you really can now customise everything in which you’ll be racing. This all does an excellent job of making the thing more personal and giving it a thread that runs through the whole campaign. It’s far from being a ‘story’ mode, but it manages just a little narrative. Once thing that has been lost in this shake up though is the showcases. In FM6 there were absolutely loads of them, including one thing that I particularly missed – endurance races. In FM7 these showcases still exist but it’s a very very few of them, mixed in with the other main races. Where before they felt like a slightly different challenge, they now appear to be little more than a distraction. Finally, collecting cars has been made much more of a thing than it was in the past. As you play through the game and gain cars, you increase your collector level. This opens up more and more cars to be available to you to buy. I guess some might be frustrated with this as it does mean that only a selection of the cars is available at the start of the game. I however, did not notice this as a problem – the races that you can use these cars in are also locked at the beginning of the game – and actually it gave reason to collecting cars. Usually there really isn’t any gain in a racing game to having more than one car at a time but here adding to – both in quantity and quality – your car collection makes the game more fun.27-01-2018_16-24-58

It’s is nice to note as well, that Forza Motorsport 7 actually has a single player mode. It’s main competition on consoles, Gran Turismo Sport on PS4, released with outone – or anything else for you to enjoy it with. See my review here. I believe something for single player has been added as a download since, but that is too little too late now. And you can just play online, without worrying about event timing or your ‘sportsmanship rating’. How nice.

The feels
Other than the small criticisms above of the weather and showcases – which are really just the effects of changes in the Forza formula that otherwise work really well – the only thing letting Forza Motorsport 7 down is the lack of something intangible. It was the same intangible thing being present that elevated FM6 to such heights and it is the overall feeling you get from playing the game that everyone involved in making it just loves cars and racing. Here in FM7 it feels like a more refined version of itself but it reminds me of so many musician’s second albums – the songs can be just as good but they lose a little freshness in the process of that tweaking towards perfection. I feel kind of bad to criticise this game for something I can’t entirely put my finger on, but isn’t it always the case with games that it is how they make us feel in the end that matters? Otherwise, surely the perfect game would already have been made. Perhaps this is just the odd-number thing I mentioned above – FM7 can’t quite break out from that, however well put together it is.721081d3-7cb5-4afe-8154-8a2b562b7975

Conclusion
This game is fantastic. Whatever I might say about how it ‘feels’ it is impossible not to admire and enjoy for any racing fan. If you care for some real racing right now, ignore the others – Forza Motorsport 7 holds the crown.Review5

Click here to purchase the disc from Amazon.co.uk:

Click here to buy a download key from CDKeys.com: